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Old 07-30-2002, 06:51 PM   #8
Zephaus
A Gray Wolf
 
Join Date: Jul 2002
Posts: 9
Default Animations File for Spellbook

Quote:
Originally posted by Thilandril
Akshue,

My wife and I both really liked your spellbook and would like to be able to use it. Is there a way to use just the spellbook without changing the rest of the UI? I tried swapping your EQUI_SpellBookWnd.xml file in place of the existing file, but got an error and the game reverted to the "default" folder. I should add that I have already downloaded and successfully installed a player info window that I really like, which is one of the reasons I don't want to install your entire UI.

I appreciate any help you can give me


Thilandril



This is all you need from the Animations File. I would cut and paste it in after <!--Guage Parts> in the new default animations file they released today. I did get it to work. Looks good.


<!-- SmallGauge -->


<Ui2DAnimation item = "Small_GaugeBackground">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>110</X>
<Y>10</Y>
</Location>
<Size>
<CX>40</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "Small_GaugeFill">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>110</X>
<Y>20</Y>
</Location>
<Size>
<CX>40</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "Small_GaugeLines">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>110</X>
<Y>30</Y>
</Location>
<Size>
<CX>40</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "Small_GaugeLinesFill">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>110</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>



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Zep
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