A Shissar Disciple
Join Date: Sep 2002
Server: Quellious
Posts: 136
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What I've found to be the easiest is to set it up like this:
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<!--<TooltipReference/>-->
<Text>Pet Info</Text>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
Then make your final window size 20px wider and 20px taller (or whatever you want), then move all your coordinates 10 down and 10 to the right (half of what you decided to add to the window size). This gives a 'surface' area outside the guages and stuff that your mouse can focus on to drag it around.
I ran into this problem with my Spec pet bar... seems that about the only place you can really get ahold of the window is right between the eyes and the neck, or on the skirting under the follow/sit buttons.
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