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Old 01-24-2003, 05:00 AM   #12
Tipop
A Snow Griffin
 
Join Date: Aug 2002
Posts: 51
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By the way, I don't know about other programs, but Photoshop will automatically make the Alpha Channel for you when you save the .tga image.

Just merge all visible layers (do not use "flatten image", as that will destroy your transparencies) and save the file as a 32-bit TGA. (Remember, 32 bit. That's 24-bit for the color data, and 8 more bits for the alpha transparency.)

Anything that is transparent in your image (in other words, showing the grey-and-white checkerboard background in Photoshop) will be transparent in the game, since Photoshop creates the alpha channel for you based on that transparency.
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