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Old 01-27-2003, 09:53 AM   #1
Cairenn
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Join Date: Jul 2002
Posts: 3,866
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Default Changes to UI, 17 Jan - 24 Jan 03 inclusive

IF you have a custom EQUI.xml file, open with a text editor (Word, WordPerfect, NotePad, etc.) and:

Do a Search/Find to:

<Include>EQUI_FileSelectionWnd.xml</Include>

Then ADD:

<Include>EQUI_BigBankWnd.xml</Include>
<Include>EQUI_JournalNPCWnd.xml</Include>
<Include>EQUI_JournalTextWnd.xml</Include>
<Include>EQUI_JournalCatWnd.xml</Include>

Then after:

<Include>EQUI_ShortDurationBuffWindow.xml</Include>
<Include>EQUI_StoryWnd.xml</Include>


ADD:

<Include>EQUI_BodyTintWnd.xml</Include>
(effective 17 Jan 03)

==============================================

IF you have a custom EQUI_CharacterCreate.xml file, open with a text editor (Word, WordPerfect, NotePad, etc) and:

Do a Search/Find to:

<Button item = "CC0_Race13_Button">
<ScreenID>CC0_Race13_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>357</Y>
</Location>
<Size>
<CX>96</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
<Style_Checkbox>true</Style_Checkbox>
<RadioGroup>CC0_Race_Radios</RadioGroup>
<Text>Wood Elf</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Then ADD:

<Button item = "CC0_Race14_Button">
<ScreenID>CC0_Race14_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>381</Y>
</Location>
<Size>
<CX>96</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
<Style_Checkbox>true</Style_Checkbox>
<RadioGroup>CC0_Race_Radios</RadioGroup>
<Text>Froglok</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Then Search/Find to:

<Pieces>CC0_Race13_Button</Pieces>

After which, ADD:

<Pieces>CC0_Race14_Button</Pieces>
(Effective 23 Jan 03)

==============================================

IF you have a custom EQUI_Inventory.xm file, open using a text editor (Word, WordPerfect, NotePad, etc.), and:

Do a Search/Find to:

<!-- IS_L_EAR 1 --> (yes, it’s right at the top of the screen)

Then ADD

<InvSlot item = "InvSlot0">
<ScreenID>InvSlot0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>280</X>
<Y>280</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_InvCharm</Background>
<EQType>0</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>

<!-- IS_L_EAR 1 -->

Then Search/Find to:

<!-- IS_RANGE 11 -->

<InvSlot item = "InvSlot11">
<ScreenID>InvSlot11</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>220</X>
<Y>280</Y>
</Location>

CHANGE

<X>220>
To:

<X>200</X>

Then Search/Find to:

<!-- IS_PRIMARY 13 -->

<InvSlot item = "InvSlot13">
<ScreenID>InvSlot13</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>
<Y>280</Y>
</Location>

CHANGE:

<X>140</X>

TO:

<X>120</X>

Search/Find to:

<!-- IS_SECONDARY 14 -->

<InvSlot item = "InvSlot14">
<ScreenID>InvSlot14</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<Y>280</Y>
</Location>

CHANGE:

<X>180</X>

TO:

<X>160</X>


Search/Find to:

<!-- IS_AMMO 21 -->

<InvSlot item = "InvSlot21">
<ScreenID>InvSlot21</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>260</X>
<Y>280</Y>
</Location>

CHANGE:

<X>260</X>

TO:

<X>240</X>

Finally, Search/Find to:

<Screen item = "InventoryWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>100</X>
<Y>50</Y>
</Location>
<Size>
<CX>430</CX>
<CY>410</CY>
</Size>
<Text>Inventory</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Inventory</TooltipReference>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>true</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>

ADD:

<Pieces>InvSlot0</Pieces>
(effective 24 Jan 03)

==============================================

IF you have a custom EQUI_Animations.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and:

Search/Find to:

<!-- Inventory Animations -->

ADD:

<Ui2DAnimation item = "A_InvCharm">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>180</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>38</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
(effective 24 Jan 03)

==============================================

Also please note that the windows_pieces04.tga file has changed to include the Charm icon and another window button (guessing story window, but don't quote me on that).
(effective 24 Jan 03)

==============================================

Additional .xml files added:

EQUI_BigBankWnd.xml
EQUI_BodyTintWnd.xml
EQUI_JournalCatWnd.xml
EQUI_JournalNPCWnd.xml
EQUI_JournalTextWnd.xml
(effective 17 Jan 03)
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