View Single Post
Old 01-31-2003, 12:40 PM   #7
kitsinu
A Shissar Defiler
 
Join Date: Dec 2002
Server: Xegony
Posts: 179
Default

This is all xlorepdarkhelm's work. I am just explaining how to use it. I have taken the default EQUI_Animations.xml file and altered it. Do NOT use this file if you already have a custom EQUI_Animations.xml file, it will break your UI.

If you only want the Beastlord epic cursor and don't have a custom UI yet, make a new directory in your EverQuest/uifiles directory and give it an easy to remember name. Unzip the files attached here into that directory. Enter the game and type :
/loadskin the-easy-to-remember-directory-name

Your cursor should load up.



To alter an existing UI to have the Beastlord epic cursor, go to your custom UI folder and open EQUI_Animations.xml file with the Notepad program.

Where it says :

<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

Insert :

<TextureInfo item = "PointerPieces.png">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>


REPLACE :

<Ui2DAnimation item = "A_DefaultCursor">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>230</X>
<Y>40</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>4</X>
<Y>1</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>





With all of this :

<Ui2DAnimation item = "A_DefaultCursor">
<Cycle>true</Cycle>
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>64</Duration>
</Frames>
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>48</X>
<Y>0</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>8</Duration>
</Frames>
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>96</X>
<Y>0</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>64</Duration>
</Frames>
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>144</X>
<Y>0</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>64</Duration>
</Frames>
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>0</X>
<Y>48</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>64</Duration>
</Frames>
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>48</X>
<Y>48</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>64</Duration>
</Frames>
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>96</X>
<Y>48</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>64</Duration>
</Frames>
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>144</X>
<Y>48</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>64</Duration>
</Frames>
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>0</X>
<Y>96</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>64</Duration>
</Frames>
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>48</X>
<Y>96</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>64</Duration>
</Frames>
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>96</X>
<Y>96</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>64</Duration>
</Frames>
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>144</X>
<Y>96</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>64</Duration>
</Frames>
</Ui2DAnimation>



Now, go to File, Save As and in the "Save as type:" area, select "All Files". This should bring up all the files in your custom UI directory (if it doesn't, you probably opened the wrong UI directory and will need to restart from the beginning with the correct one). Click the Save button and you should agree that you want to replace the file with the new one.
Attached Files
File Type: zip beastlord cursor.zip (37.2 KB, 18 views)
kitsinu is offline   Reply With Quote