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Old 08-14-2002, 10:05 PM   #13
Arista
TimerMod Creator
 
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Join Date: Aug 2002
Posts: 292
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Quote:
Originally posted by Crescent
Any chance of getting this in the practically useless Friends window, by chance?

This mod uses tabs, so it requires a window that supports tabbed views. Unfortunately, the friends window does not support tabs (I originally tried to use the friends window for this mod, but it didn't work). You can put this mod into any window as long as it supports tabs, just look for the timer's <Pieces> elements in the pet window, and move them to the desired window. If you don't want the timer in the upper-hand corner, you'll have to offset all the <Location> elements by the same X and Y in the timer XML file.

Alternatively: the only part of this mod that uses tabs is the feature that lets you mark a tick on a dial. If you don't care about that feature, then the rest of the timer (dial and digital timer) can be placed in any window, whether or not it supports tabs.

Aside from the <Pieces> elements that need to reside in the specific window element, all of the timer XML is consolidated into the EQUI_Timer.xml file, so that the file can be used no matter which window you choose and doesn't interefere too much with other mods.
Quote:
Originally posted by maslethalo
Also, If I want to use another Mod that also uses the pet window I wonder if it is as easy as renaming, copying and pasting some code in 3 different files or is it just not possible?

Yes, the timer can exist with other elements in the pet window. In the mod's pet window XML file, I've put a comment to indicate which <Pieces> are for the timer. Other <Pieces> can be added, or you can move the timer <Pieces> to another version of the file. Again, you'll have to offset all the <Location> elements by the same amount if you don't want it in the upper-left hand corner.
Quote:
Originally posted by maslethalo
Is there anyway to not reset the whole window when you reset the timer?

The timer is simply an animation that cycles its frames. As far as I know (and correct me if I'm wrong), the only way to restart animations from the first frame is to re-load the UI. Fortunatly, if you include the "1" parameter following the folder name, it will preserve all your current settings.
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Arista
Former Enchanter of The Seventh Hammer
TimerMod - Timer Utility for EverQuest UI

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