Followup:
I modified the UI in a few places.
- removed the custom hotbutton and window selector
- attempted to replace the stamina guage in the player window with the current target guage repeated (but obviously larger than the target window).
Unfortunately I seem to have run into a bug with my stamina -> target guage change. Probably due to the ordering of elements in the screen element at the end of the XML file, the 2nd digit of the "target" gauge is always fixed to zero.
My hunch is that is the mana percentage taking precedence (i.e. 0%) and hiding whatever the stamina percent label is trying to draw. Unfortunately, if this is true then any work around for this will result in the UI showing an erroneous mana percentage on caster toons.
What's your opinion Enoks?