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Old 11-05-2003, 03:10 PM   #2
Cairenn
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Join Date: Jul 2002
Posts: 3,866
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IF you have a custom EQUI_OptionsWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<!-- Player trade options -->
<Label item ="OGP_PlayerTradeLabel">
<ScreenID>OGP_PlayerTradeLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>210</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>210</Y>
</Location>

To be:

<Location>
<X>200</X>
<Y>205</Y>
</Location>


Find:

<Combobox item = "OGP_PlayerTradeCombobox">
<ScreenID>OGP_PlayerTradeCombobox</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Location>
<X>10</X>
<Y>230</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>230</Y>
</Location>

To be:

<Location>
<X>200</X>
<Y>225</Y>
</Location>


Find and DELETE:

<!-- Load a new UI skin -->
<Button item = "OGP_LoadSkinButton">
<ScreenID>OGP_LoadSkinButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>260</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>Load UI Skin</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>


Find:

<Button item = "OGP_SystemInfoButton">
<ScreenID>OGP_SystemInfoButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>280</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>280</Y>
</Location>

To be:

<Location>
<X>10</X>
<Y>195</Y>
</Location>


Find:

<!-- Item dropping options -->


Immediately before that line, ADD:

<!-- Newbie Left-click text -->
<Button item = "OGP_LeftClickHelpText">
<ScreenID>OGP_LeftClickHelpText</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>215</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Target Click Shows Help</Text>
<TooltipReference>Show help text when you left click on a target object or player.</TooltipReference>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "OGP_UseTellWindowsCheckbox">
<ScreenID>OGP_UseTellWindowsCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>235</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Use Tell Windows</Text>
<TooltipReference>Toggle whether you want tells to appear in their own separate chat windows.</TooltipReference>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<!-- Load a new UI skin -->
<Button item = "OGP_LoadSkinButton">
<ScreenID>OGP_LoadSkinButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>265</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>Load UI Skin</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>


Find:

<!-- Anonymous -->


Immediately before that line, add:

<!-- Font Selection -->
<Label item ="OGP_FontLabel">
<ScreenID>OGP_FontLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>200</X>
<Y>260</Y>
</Location>
<Size>
<CX>90</CX>
<CY>14</CY>
</Size>
<Text>Current Font:</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

<Label item ="OGP_CurrentFont">
<ScreenID>OGP_CurrentFont</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>290</X>
<Y>260</Y>
</Location>
<Size>
<CX>80</CX>
<CY>14</CY>
</Size>
<Text>Arial</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

<Combobox item = "OGP_FontSelector">
<ScreenID>OGP_FontSelector</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Location>
<X>200</X>
<Y>280</Y>
</Location>
<Size>
<CX>110</CX>
<CY>24</CY>
</Size>
<ListHeight>90</ListHeight>
<Button>BDT_Combo</Button>
<Style_Border>true</Style_Border>
</Combobox>

<Button item = "OGP_ChangeFont">
<ScreenID>OGP_ChangeFont</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>316</X>
<Y>280</Y>
</Location>
<Size>
<CX>50</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>Accept</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>


Find:

<Pieces>OGP_SystemInfoButton</Pieces>


Immediately after that line, ADD:

<Pieces>OGP_LeftClickHelpText</Pieces>
<Pieces>OGP_UseTellWindowsCheckbox</Pieces>


Find andDELETE:

<Pieces>OGP_ItemDroppingCombobox</Pieces>


Find:

<Pieces>OGP_PlayerTradeLabel</Pieces>


Immediately after that line, ADD:

<Pieces>OGP_FontLabel</Pieces>
<Pieces>OGP_CurrentFont</Pieces>
<Pieces>OGP_ChangeFont</Pieces>
<Pieces>OGP_FontSelector</Pieces>


Find:

<Pieces>OGP_PlayerTradeCombobox</Pieces>


Immediately after that line, ADD:

<Pieces>OGP_ItemDroppingCombobox</Pieces>

Find:

<!-- Level of Detail -->


Immediately before that line, ADD:

<!-- Show 3D Target Ring -->
<Button item = "ODP_ShowTargetRingCheckbox">
<ScreenID>ODP_ShowTargetRingCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>55</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Show 3D Target Ring</Text>
<TooltipReference>Toggle whether or not a colored target ring appears around the feet of the character you have clicked on.</TooltipReference>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>


Find:

<Button item = "ODP_LevelOfDetailCheckbox">
<ScreenID>ODP_LevelOfDetailCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>55</Y>
</Location>


CHANGE:
<Location>
<X>10</X>
<Y>55</Y>
</Location>

To be:

<Location>
<X>10</X>
<Y>75</Y>
</Location>


Find:

<Label item ="ODP_SkyLabel">
<ScreenID>ODP_SkyLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>100</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>100</Y>
</Location>

To be:

<Location>
<X>10</X>
<Y>120</Y>
</Location>


Find:

<Combobox item = "ODP_SkyCombobox">
<ScreenID>ODP_SkyCombobox</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Location>
<X>10</X>
<Y>120</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>120</Y>
</Location>

To be:

<Location>
<X>10</X>
<Y>140</Y>
</Location>


Find:

<Button item = "ODP_VideoModesButton">
<ScreenID>ODP_VideoModesButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>75</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>75</Y>
</Location>

To be:

<Location>
<X>10</X>
<Y>95</Y>
</Location>


Find:

<Label item ="ODP_FadeDelayLabel">
<ScreenID>ODP_FadeDelayLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>150</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>150</Y>
</Location>

To be:

<Location>
<X>10</X>
<Y>170</Y>
</Location>


Find:

<Slider item = "ODP_FadeDelaySlider">
<ScreenID>ODP_FadeDelaySlider</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>170</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>170</Y>
</Location>

To be:

<Location>
<X>10</X>
<Y>190</Y>
</Location>


Find:

<Label item ="ODP_FadeDelayValueLabel">
<ScreenID>ODP_FadeDelayValueLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>170</Y>
</Location>


CHANGE:

<Location>
<X>110</X>
<Y>170</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>190</Y>
</Location>


Find:

<Label item ="ODP_FadeDurationLabel">
<ScreenID>ODP_FadeDurationLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>190</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>190</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>210</Y>
</Location>


Find:

<Slider item = "ODP_FadeDurationSlider">
<ScreenID>ODP_FadeDurationSlider</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>210</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>210</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>230</Y>
</Location>


Find:

<Label item ="ODP_FadeDurationValueLabel">
<ScreenID>ODP_FadeDurationValueLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>210</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>210</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>230</Y>
</Location>


Find:

<Label item ="ODP_WindowAlphaLabel">
<ScreenID>ODP_WindowAlphaLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>230</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>230</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>250</Y>
</Location>


Find:

<Slider item = "ODP_WindowAlphaSlider">
<ScreenID>ODP_WindowAlphaSlider</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>250</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>250</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>270</Y>
</Location>


Find:

<Label item ="ODP_WindowAlphaValueLabel">
<ScreenID>ODP_WindowAlphaValueLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>250</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>250</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>270</Y>
</Location>


Find:

<Label item ="ODP_FadeToAlphaLabel">
<ScreenID>ODP_FadeToAlphaLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>270</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>270</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>290</Y>
</Location>


Find:

<Slider item = "ODP_FadeToAlphaSlider">
<ScreenID>ODP_FadeToAlphaSlider</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>290</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>290</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>310</Y>
</Location>


Find:

<Label item ="ODP_FadeToAlphaValueLabel">
<ScreenID>ODP_FadeToAlphaValueLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>290</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>290</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>310</Y>
</Location>


Find:

<Pieces>ODP_NPCNamesCheckbox</Pieces>


Immediately after that line, ADD:

<Pieces>ODP_ShowTargetRingCheckbox</Pieces>


Find:

<Button item = "OFP_MyPetAttacks">
<ScreenID>MyPetAttacks</ScreenID>


CHANGE that to:

<Button item = "OFP_MyPetHits">
<ScreenID>MyPetHits</ScreenID>


Find:

<Text>My Pet Attacks</Text>


CHANGE that to:

<Text>My Pet Hits</Text>


Find:

<!-- PC Spells -->


Immediately before that, ADD:

<Button item = "OFP_MyPetMisses">
<ScreenID>MyPetMisses</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>290</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>My Pet Misses</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>


Find and DELETE:

<Pieces>OFP_MyPetAttacks</Pieces>


Then ADD:

<Pieces>OFP_MyPetHits</Pieces>
<Pieces>OFP_MyPetMisses</Pieces>


Find:

<Page item = "OptionsColorPage">


Immediately before that line, ADD:

<Button item = "OCP_UserColor73">
<ScreenID>UserColor73</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>190</X>
<Y>760</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>74 - Damage Shield Reports</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>


Find:

<Pieces>OCP_UserColor72</Pieces>


Immediately before that line, ADD:

<Pieces>OCP_UserColor73</Pieces>
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