A Ghoul
Join Date: Dec 2002
Server: Xev
Posts: 11
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Update
Been doing some work on this, and the only problem I see right now is the classical 'heart monitor' health indicator that is seen in all (at least I think all) RE games. Good health (normal heartbeat in green), caution orange (slightly lower than normal), red caution (lower than the previous), and red danger (real lower), and poison (crazy heartbeat in purple).
I'm not too sure of how to do that programming (just yet anyway), and was thinking of possibly having a gauge in the form of a heartbeat monitor with 75%-100% health indicated by green line, 75-50% in orange, 50-25% in red orange, and 25-0% in dark red.
Other than that, it looks like everything else should be a piece of cake.. short of having the inventory drawn and designed (the coding for that isn't much of a problem)
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