Thread: Glass
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Old 02-17-2004, 12:35 PM   #4
B_Delacroix
A Snow Griffin
 
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Join Date: Aug 2002
Posts: 55
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Default Glass Redo

In tracking the misbehaving group buttons, and due to a recent concern of the number of files in the archive, I have made some changes to the Glass UI.

It is still made with the idea of having the required information on the screen yet showing a maximum of view space.

It is no longer the case that you can use WDT_Def for any of the windows. In order to reduce the number of files, I changed the WDT_Def, WDT_Rounded and WDT_RoundedNoTitle to be the stonebackground window. Most people won't notice anything different, only those who changed windows to use the old default.

The end result is two fold. The obvious reduction in zipped files and the added result that if Sony adds any new windows using one of those defaults, it will automatically be styled for Glass.

There are a few windows I still want to change, but for now, they get the generic look.

Other changes:

The pointer was hard for me to see and was a pointer I had been using since the UIs were changeable. It is now changed to the Drakah_WOW pointer from his UI.

The bubbles window now has a border above it like the buff windows. This is so it can be moved around.

The TKing spell icons have been updated from the files on this board to bring them up to Discord level.

All of the sliders now use that nifty fire opal thumb image. Just like with the window templates, this replaces the default slider.

The target ring is still the Elenthian Ring of Power.

The map window is still Rax's 3D Map Window (by Raxthorne).

Since the graphics for the TKing inventory windows are long since finalized, I finally got around to editing the XML files for the shortened inventory version. The graphics are T.King's. The coding is Remmy's, the alterations I did were just shifting the graphics and a little math to put all the buttons back in place. Previously there was a huge invisible handle on the inventory window that would get in the way of trading and other things.

Not mentioned before, but its always been there is the paladin class symbol. Its actually something I did for myself, if you want the old one just delete the paladin01/02.tga. Also in there is an old TKing druid animation. Same deal to get rid of it, delete druid01/02.tga.

You still want to get rid of the group window for maximum effect, but hopefully I have fixed it up to where it looks the way it is supposed to. It should be a small box with just the invite/decline and LFG buttons in it.

The selector window is updated to include the combat skills window button. I never use selector window so I didn't see it was missing till recently.

The containers and banks are all altered to resemble the drakah_wow remix. They aren't exactly like it in graphics but similar in style.

I will upload it once I check it over some more. I'll even try to remember to make a new screen shot.

Interestingly enough, the actual file size of the ZIP increased even though the number of files decreased. Probably due to the fact that text compresses very well but graphics do not and I put in the TKing spellgem Discord graphics.

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Update - Group window fix didn't work. I may remove the Ring of Power files from the distribution to save even more file space.

Update again - I found a number of the infamous False/True in the binary settings in that group window. If you are a modifier, you know that EQ is case sensitive and it must be false/true. Will see if this works once I get home.

New Screenshot

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Uploaded the fixed version this morning. The fix for the group window was to just give up. It exists, it is the default group window. It has a great deal of empty space. I tried over and over to change the size or even just move the buttons but as soon as I did they all broke. I concluded that this is a customizable UI so long as you don't change anything.

So the fix isn't to my exact liking but at least the buttons don't appear on the top left of the screen.

I just keep the group window off.
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