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Old 03-30-2004, 05:51 PM   #3
Scorrpio
A Ghoul
 
Join Date: Dec 2002
Posts: 16
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That is right - coordinates into the textures did not change. But after today's bug, EQ engine applies those coordinates in .bmp textures from bottom up - and not from the top as usual.

From your post, it looks like that is not the only thing that is screwed up, and that EQ no longer treats pink in .bmp as transparent - in addition to reading them upside down.

If your .bmp textures are solid - the way default CS_buttons.bmp is - flipping the graphic is enough. But if they include transparent areas, you have to switch formats.

I'd say that copying over entire Animations file is a tad drastic. My solution would be to define my own versions of BlueIconBackground and RedIconBackground in files that use them, and point them to a .tga
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