Thread: XY question
View Single Post
Old 07-23-2004, 03:51 PM   #8
anjilek
A Ghoul
 
Join Date: Dec 2003
Server: MT
Posts: 19
Default Continuation of my question....

Now that I understand x/y a little better thanks to those great explanations ( as well as a way better understanding of calling the .tga ) , Hers another.

In the UI I am reverse enginereing, the Hp_Gauge is called to location
Code:
<Location> <X>10</X> <Y>20</Y> </Location>


Obviously to high for a normal player window because of the name/surname/title. Then there is the offset-
Code:
<TextOffsetX>-300</TextOffsetX> <GaugeOffsetY>16</GaugeOffsetY>


I understand the gaugeoffset of 16 puts me into <y>36</y> which looks right for the window I am using. Why offset and not just make it <x>10 and <y>36 ?

Also, ,what is the TextOffset and what does it do?
anjilek is offline   Reply With Quote