A Predatory Creeper
Join Date: Dec 2002
Server: Bertoxxulous
Posts: 251
|
Well the parser part of the project is now completed. I started on the visual preview, which should be much much easier seeing as I can clip most the stuff I need to whip it together from my game. Going with Managed DirectX for the preview, that way I can replicate as close as possible to what it will look like in EQ. After I finish the un-editable preview, i'll work on being able to modify the xml from text/xml views, then modify by visuals. It's running pretty good, the only real tough part will probably be getting a decent scene graph together to push the UI's pages/layoutbox/screen structures into with the proper hierarchical support.
__________________
"Computers are like Air Conditioners, they stop working properly when you open Windows."
|