A Snow Cougar
Join Date: Jun 2020
Posts: 45
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No, I don't think there is a way to set the enabled/disabled text colours on the button.
You can change the button colours, either graphically or with:
<UseCustomMouseoverColor>true</UseCustomMouseoverColor>
<MouseoverColor><Alpha>255</Alpha><R>255</R><G>255</G><B>255</B></MouseoverColor>
<UseCustomDisabledColor>true</UseCustomDisabledColor>
<DisabledColor><Alpha>255</Alpha><R>255</R><G>255</G><B>255</B>
<UseCustomPressedColor>true</UseCustomPressedColor>
<PressedColor><Alpha>255</Alpha><R>255</R><G>255</G><B>255</B>
...but I don't see anything in SIDL for font colours itself.
The font in the AA window (including colours) is all hard-coded.
I'm also not sure how any of this applies to the Gameface engine as I haven't tried testing these in it.
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