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Old 07-31-2002, 01:40 PM   #3
Weredragon
A Ghoul
 
Join Date: Jul 2002
Posts: 12
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Default EQUIS

I am in the process of making a skin viewer/editor that will let you work on your skins like you would work on a window's form (move buttons, change pictures, change sliders) and define on textures the animation frames.

Currently this project of mine is 1/4 done (All the nodes that make up the skins defined in SIDL.xml have been coded and interpretation of these nodes complete, plus the Object Browser). All left now is the TGA component needs to be program (A little help here if you don't mind), the syntax check coding, and the viewer/editor.

Now since I have little knowledge of C++ in windows (plus a compiler), I am using VBasic 6.0.

Here is a screenshot of the object browser:
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