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Old 04-26-2013, 12:01 PM   #15
Stice
A Snow Griffin
 
Join Date: Feb 2003
Posts: 55
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that makes sense, I did that but got parts of other images in my gauge now makes me think i am not on now if it is picking up other parts of the window_pieces01.tga.
attaching a photo to show you. also attaching my player window and everything for color change is at the top.

Also i am still a bit confused on how to figure out the X location on the 1b and 2b. where you said a bit ago on this thread...
not sure why this is to 140 yet so I can figure out the 2nd gauge.
<Location>
<X>133</X> <---you would want this to be 140

This is pretty fun to learn, I like a good challenge.

Code:
<Gauge item="Player_HP"> <ScreenID>PlayerHP</ScreenID> <TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor> <RelativePosition>true</RelativePosition> <TextOffsetX>-155</TextOffsetX> <GaugeOffsetY>44</GaugeOffsetY> <FillTint> <R>240</R> <G>240</G> <B>240</B> </FillTint> <EQType>1</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <!--<Lines>A_GaugeLines</Lines>--> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> <AutoStretch>true</AutoStretch> <TopAnchorOffset>0</TopAnchorOffset> <BottomAnchorOffset>54</BottomAnchorOffset> <LeftAnchorOffset>0</LeftAnchorOffset> <RightAnchorOffset>0</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Gauge> <Ui2DAnimation item = "A_GaugeBackground_PW"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>138</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_GaugeFill0_PW"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>0</X> <Y>43</Y> </Location> <Size> <CX>138</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_GaugeFill1_PW"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>-6762</X> <Y>43</Y> </Location> <Size> <CX>10000</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_GaugeFill2_PW"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>-9762</X> <Y>43</Y> </Location> <Size> <CX>10000</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Gauge item = "PW_Gauge1A"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>3100</CX> <CY>13</CY> </Size> <GaugeOffsetX>-6900</GaugeOffsetX> <GaugeOffsetY>0</GaugeOffsetY> <Text></Text> <TextOffsetY>8000</TextOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>240</R> <G>240</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>1</EQType> <GaugeDrawTemplate> <Fill>A_GaugeFill1_PW</Fill> </GaugeDrawTemplate> </Gauge> <Screen item="PW_Gauge1A_X"> <RelativePosition>true</RelativePosition> <Location> <X>6</X> <Y>43</Y> </Location> <Size> <CX>69</CX> <CY>13</CY> </Size> <Style_Transparent>true</Style_Transparent> <Pieces>PW_Gauge1A</Pieces> </Screen> <Gauge item = "PW_Gauge1B"> <RelativePosition>true</RelativePosition> <Location> <X>100</X> <Y>43</Y> </Location> <Size> <CX>42</CX> <CY>13</CY> </Size> <GaugeOffsetX>-96</GaugeOffsetX> <GaugeOffsetY>0</GaugeOffsetY> <Text></Text> <TextOffsetY>8000</TextOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>240</R> <G>240</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>1</EQType> <GaugeDrawTemplate> <Fill>A_GaugeFill</Fill> </GaugeDrawTemplate> </Gauge> <Gauge item = "PW_Gauge2A"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>100</CX> <CY>13</CY> </Size> <GaugeOffsetX>-9900</GaugeOffsetX> <GaugeOffsetY>0</GaugeOffsetY> <Text></Text> <TextOffsetY>8000</TextOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>240</R> <G>0</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>1</EQType> <GaugeDrawTemplate> <Fill>A_GaugeFill2_PW</Fill> </GaugeDrawTemplate> </Gauge> <Screen item="PW_Gauge2A_X"> <RelativePosition>true</RelativePosition> <Location> <X>6</X> <Y>43</Y> </Location> <Size> <CX>137</CX> <CY>13</CY> </Size> <Style_Transparent>true</Style_Transparent> <Pieces>PW_Gauge1A</Pieces> </Screen> <Gauge item = "PW_Gauge2B"> <RelativePosition>true</RelativePosition> <Location> <X>140</X> <Y>43</Y> </Location> <Size> <CX>2</CX> <CY>13</CY> </Size> <GaugeOffsetX>-136</GaugeOffsetX> <GaugeOffsetY>0</GaugeOffsetY> <Text></Text> <TextOffsetY>8000</TextOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>240</R> <G>0</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>1</EQType> <GaugeDrawTemplate> <Fill>A_GaugeFill</Fill> </GaugeDrawTemplate> </Gauge> <Gauge item = "PW_Gauge3"> <RelativePosition>true</RelativePosition> <Location> <X>6</X> <Y>43</Y> </Location> <Size> <CX>138</CX> <CY>13</CY> </Size> <GaugeOffsetX>0</GaugeOffsetX> <GaugeOffsetY>0</GaugeOffsetY> <Text></Text> <TextOffsetY>8000</TextOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>0</R> <G>0</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>1</EQType> <GaugeDrawTemplate> <Lines>A_GaugeLines</Lines> </GaugeDrawTemplate> </Gauge>
Attached Images
File Type: jpg funkygauge.jpg (65.2 KB, 21 views)
Attached Files
File Type: xml EQUI_PlayerWindow.xml (60.1 KB, 4 views)
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