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Old 01-09-2003, 08:10 AM   #1
Cairenn
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Join Date: Jul 2002
Posts: 3,866
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Default 9 Jan 03 - UI Changes

IF you have a customized EQUI.xml file, open the file using any text editor (Word, WordPerfect, NotePad, etc.), and:

ADD:

<Include>EQUI_ShortDurationBuffWindow.xml</Include>
<Include>EQUI_StoryWnd.xml</Include>

at the bottom of the <Include> list at the bottom of the file.

------------------------------------------------------------------------------------

IF you have a customized EQUI_SelectorWnd.xml file, open using a text editor, and:

Search/Find to:

<Button item = "SELW_BuffToggleButton">
<ScreenID>SELW_BuffToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>210</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Effects</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_BuffBtnNormal</Normal>
<Pressed>A_BuffBtnPressed</Pressed>
<Flyby>A_BuffBtnFlyby</Flyby>
<Disabled>A_BuffBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_BuffBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Then, ADD:

<Button item = "SELW_SDBuffToggleButton">
<ScreenID>SELW_SDBuffToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>240</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Songs</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_SongBtnNormal</Normal>
<Pressed>A_SongBtnPressed</Pressed>
<Flyby>A_SongBtnFlyby</Flyby>
<Disabled>A_SongBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_SongBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Then, in the:

<Button item = "SELW_HelpToggleButton">

section, CHANGE:

<Location>
<X>240</X>

to be:

<Location>
<X>270</X>

Then, Seach/Find to:
<Screen item = "SelectorWindow">

And CHANGE

<Size>
<CX>278</CX>
to be:

<Size>
<CX>308</CX>

Finally, ADD:

<Pieces>SELW_SDBuffToggleButton</Pieces>

to the <Pieces> section at the bottom of the file.

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IF you have a custom EQUI_PetInfoWindow.xml, open using a text editor, and:

Search/Find to:

<TooltipReference>Pet Sit Down/Pet Stand Up</TooltipReference>

Then DELETE the

/Pet Stand Up

portion of it.

Then immediately following:

<Button item = "PIW_SitButton">
<ScreenID>SitButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>56</X>
<Y>74</Y>
</Location>
<Size>
<CX>54</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Sit Down/Pet Stand Up</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Sit</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

ADD:

<!-- The stand button will ignore its own size/location and always be under the sit button (for smooth toggling) -->
<Button item = "PIW_StandButton">
<ScreenID>StandButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>56</X>
<Y>74</Y>
</Location>
<Size>
<CX>54</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Stand Up</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Stand</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

In the <Pieces> section, ADD

<Pieces>PIW_StandButton</Pieces>

------------------------------------------------------------------------------------

IF you have a customized EQUI_LootWnd.xml file, open using a text editor, and:

Search/Find to:

<InvSlot item = "LW_LootSlot29">
<ScreenID>LW_LootSlot29</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>560</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5029</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>

Then ADD:

<InvSlot item = "LW_LootSlot30">
<ScreenID>LW_LootSlot30</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>5</X>
<Y>600</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5030</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>

Then Search/Find to:

<Pieces>LW_LootSlot29</Pieces>

and ADD:

<Pieces>LW_LootSlot30</Pieces>

------------------------------------------------------------------------------------

IF you have a custom EQUI_Animations.xml file, open with a text editor, and:

Search/Find to:

<Ui2DAnimation item = "A_BuffBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>104</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

Then ADD

<Ui2DAnimation item = "A_SongBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SongBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>26</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SongBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>52</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SongBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>78</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

------------------------------------------------------------------------------------

IF you went ahead and made up a custom EQUI_ShortDurationBuffWindow.xml file in anticipation of today’s release, open with a text editor, and:

Search/Find to:

<Screen item = "ShortDurationBuffWindow">

CHANGE
<Text>Short Duration Effects</Text>

to

<Text>Songs</Text>

then, CHANGE

<Location>

<X>415</X>

to

<X>315</X>

------------------------------------------------------------------------------------

Also please note that there has been a new window_pieces04 which now includes the ShortDurationBuffWindow buttons. So if you have a custom window_pieces04 you will have to grab the new one (or edit your custom one to be compliant with the change).

EDIT: changed A_BuffBtnPressedFlyby to A_SongBtnPressedFlyby in the first change Cairenn made, this was causing the pressed button to show an arm instead of note. - Kudane
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