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Old 02-07-2003, 01:27 PM   #20
sc2kmayor
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Join Date: Sep 2002
Server: Mithaniel Marr <The Mages of The Mist>
Posts: 260
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The more I read on Chonwaas's threads and see in game and fix, the more I think SOE didn't really gimp it on purpose......

A ton of things may have gone wrong
1) We, not knowing SOE's 'strict' standards may have failed by not being very careful in our image definitions/vs windows sizing.
2) We assumed a method of offseting guages which may literally not been to spec. (and have discovered a better way now) - which if they fix the issue the better way should still remain unpooched.
3) Someone may have mistakenly compiled a development standard setting into a released environment causing most of the movement issues, and may need to recompile without that setting (snap-to-grid is a great way to setup new art work without fussing with the pixel here mouse pixel here...but it doesn't work well when applied to the live UI.)

Over all, I think our Customs will be smoother/faster/less patch vunerable when it is finished, but I can't say I'm happy that I have to work it all out again, after I just got it running right....


EDIT: and how the heck do you spell guage? gauge? gage...ack gag.
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