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Old 09-02-2003, 06:05 PM   #9
Haliken
Quintessence of EQUI XML
 
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Join Date: Sep 2002
Posts: 773
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65 Mage and only a mage for 4 years (Enokhaon's 4 years birthday was this last august 19th).

Well, seeing as I'm a UI modder my UI fits my tastes perfectly but here's the layout I think works well:

Pretty much all info windows on the right side of the screen.

Upper right player window. Health with pet subbar, mana with casting gauge subbar (still have the popup one appear over my compass), stamina (HAVE to have stamina, jumping makes you escape faster and I need to know when I can't jump anymore) with a breath gauge sub bar (popup still appears too), exp gauge, AA exp gauge, HP as a number, percents to the right of all previously mentioned gauges.

Gauge Health %
Gauge Mana %
Gauge Stamina %
Gauge Exp %
Gauge AA Exp %
HP as a number

Then the group window. Have the group member pet HP show as a percent WHEN THEY HAVE A PET. Don't just have a 0 sitting there all the time.

Target Window. With percent of course.

Pet window (right below target window so I can always see baddie HP vs. pet's HP). Pet controls: I prefer this layout:
Attack
Guard / Follow
Back
Taunt / Sit
Go Away

Then buffs with names. Numbering them seems silly to me, but I did in my UI anyway.

On the spell gem window numbers are helpful but showing the names isn't. On my UI I made it so the first letter of each spell name shows next to the gem, but even this isn't necessary.

Spellbook is barely needed anymore so might as well make it pretty.

Inventory slots should stay in the inventory. If I have a right click item, I'll hotkey it. An inventory in the old layout with a big auto-equip area and the copper slot right next to the destroy button is nice.

Enok
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