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Old 02-19-2007, 05:01 PM   #2
Drakah
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Join Date: Jul 2002
Posts: 1,076
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Updated 10/17/08


UI BUGS:
Custom Gauges not functioning as the should

All gauges are stretching when sizing the gauge.
- if autostretch is true, then the gauges should stretch.
- if autostretch is false, then the gauges would not stretch.

Custom gauges and custom labels are not clickable.
- you currently can use Gauge0 as the screenID type for a player gauge to be in the group window, and would become clickable. If you add another gauge, using the same EQType in the same window, the additional ones are not clickable.

** Tested 3 ways on 10/17/08 **

Using Group Window placing custom Player information:

1) Using only one custom player gauge name, eqtype 1, with screenID "Gauge0", you CAN click yourself.

2) Using 2 custom gauges, both eqtype 1. One with screenID "Gauge0", the other without a screenID. Only the Gauge0 is clickable, the other is not.

3) Using 2 custom gauges, both eqtype 1. Both using screenID "Gauge0". Only the last Gauge in the (Pieces) list is activated as Gauge0 and is clickable, the previous one is not. Still looks like you can only have 1 EQType gauge function to be clickable.


LinesFillTint tags:
- defaulting to Black no matter what the color is set to. (ex: inventory window: set to 240/240/240 and shows up as black)


Typo:
EQUI_PlayerWindow.xml
- Line 452 should say "ManaPercLabel", not "ManPercLabel"
- Tags for GroupRoleAssist, GroupRoleTank, GroupPuller are named with GW_ instead of PW_


Non-UI Related

EQUI_PetInfoWindow.xml
- Window stays open after death regardless if you have checked the option to have it pop-up and close when you have/dont have a pet. Happens occasionally, but frequently when you die and get a rez.

Invis or Not Invis?
(fixed?)
- Characters are shown as if they were invisible with the parentheses, when they are not invisible. If you click off the invis spell, the bug does not happen. If you cast while being invis, and the invis drops, the parentheses are still on your name. Only others can see this.
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