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Old 11-02-2002, 07:53 AM   #3
faBBe
A Shissar Disciple
 
Join Date: Sep 2002
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Sadly a lot of the UI is hardcoded.

Instead of looking for a nobject xxxx in ANY windows, the game looks for it in the window it expects it to be.

I assume there is slopyyness on the part of the programming team, BUT probably also a design decision to limit the extent of 'malfunction that would be created by user UI's if you could move options and such to any window..

Nevertheless it's a shame we can't for example move the selector buttons somewhere else, the spell book button, the class animatrion, auto equip area etc etc the list is long :/
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