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Old 12-12-2008, 07:18 AM   #27
Corean
A Wooly Rhino
 
Join Date: Jan 2003
Posts: 75
Interface Author - Click to view interfaces
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Quote:
Originally Posted by JChan
....
Code:
<TileLayoutBox item="BW_Buttons"> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <BottomAnchorToTop>false</BottomAnchorToTop> <RightAnchorToLeft>false</RightAnchorToLeft> <Style_Transparent>true</Style_Transparent> <Spacing>5</Spacing> <SecondarySpacing>10</SecondarySpacing> <HorizontalFirst>true</HorizontalFirst> <AnchorToTop>true</AnchorToTop> <AnchorToLeft>true</AnchorToLeft> <FirstPieceTemplate>true</FirstPieceTemplate> <Pieces>BW_Buff0_Button</Pieces> <Pieces>BW_Buff1_Button</Pieces> ... </TileLayoutBox>


Spacing - controls the space between elements in the primary direction
Secondary Spacing - controls the space between elements in the secondary direction
AnchorToTop and AnchorToLeft - controls the corner that the layout will start from
HorizontalFirst - controls if elements will start laying out horizontally or vertically as the primary axis for direction

Thank you for the explanation. Could you explain why the elements highlighted in red are needed?
Also, I tried using TileLayoutBox in EQUI_TargetWindow in order to align the target buff icons at the bottom of Target Buff Window but was unsuccessful. It appears the alignment of the Target Buff icons are hard-coded to Top.
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