Laminate,
I gave your comment about "looking through a cardboard tube" some thought, and decided that you had a definite point.
And, since I figured I'd have to rework a few things for LDoN anyway, I decided to attack the problem.
I swapped up to the next-higher screen resolution, and set up a viewport, to keep the rendering load approximately constant. I changed the Buff Window quite a bit too, since it was the obvious place to start.
I submitted the new setup to the moderation queue last night. In the meantime, you can see the screenshot
here.