Thread: D3PDA UI Thread
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Old 08-22-2022, 01:18 AM   #7
shillingworth
A Predatory Creeper
 
Join Date: Dec 2002
Server: Bertoxxulous
Posts: 251
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Quote:
Originally Posted by Draca
Have you considered adding the aggro percentage to the targets ?


Yes. Will be replacing those gauges with ones drawn to that size instead of scaling to that size as I am now. When I do that was planning to also patch in support for those agro percentages. Not an easy one to place with such tight spacing though, can't change the color of that text, the game just overrides it with red. Same red we all recognize as HP. That ext target window as it stands is just a quick and dirty approach to it but it's the first step in incremental design, to just get it working roughly as desired then polish it to a shine.

I appreciate the interaction here. It's nice to have another perspective on what bits need work. Helps inform the next iteration of the design.
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