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Old 05-27-2011, 10:20 AM   #13
Cudya
A Snow Cougar
 
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Join Date: Jan 2003
Posts: 46
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For the "Changed" just do a search in the file for "<Ui2DAnimation item="A_TabRightBottom">"

Then six lines down, you should find:

<Y>111</Y>

Just change that to:

<Y>110</Y>

As for the rest, you can search the new default EQUI_Animations.xml file for each piece to add. Then just look at where it is and put the piece in the same spot in your custom one.

For example:

<TextureInfo item="dragitem96.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>

That goes, obviously (96 goes after 95), after the:

<TextureInfo item="dragitem95.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>


Sorry that my original post does not contain exact details on where and how everything goes. I just was doing a quick and dirty post of what had changed.

What I do each time a patch changes stuff, is to look at SOE's default files before and after the change and then adjust my custom to match. I don't try to compare my custom with the default, as it is so different these days that it wouldn't compare easily.
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