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Old 10-17-2002, 12:57 AM   #1
Dayradon
A Gray Wolf
 
Join Date: Oct 2002
Server: Cazic-Thule
Posts: 7
Red face Help with adding a custom Animations

it's my first time so be gentle


Ok so i've gone through most of these post and figured out how to make a graphic, and animation, and get them to show up in my xml editor ( SIDLWIDL).


I'm trying to add a animation to the target window. I'll worry about a custom template and all later (if i can).

read a post about how to insert a custom animation into a window, and followed it to a "T".

sorry about posting the whole darn thing but it's not that big hehehe, any way I tried making these two lines

StaticAnimation item= "A_targetanim01">
<ScreenID>wings</ScreenID>

have same and different values and my <pieces> is at bottom. I just keep gettting the same error when i click the screen portion under target window in SIDLWIDL. If i click the animation refence there, it shows it no probs, so the animation code i think is right, but i'm just not calling it to be an item on the screen correctly ???. Any help would be apreciated thanx.

Dayradon

PS here's a sneak at the graphic i'm using for the animations

please don't steall it yet (anyone) least till i'm done




here's my code for the target window:

<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
<Gauge item = "Target_HP">
<ScreenID>TargetHP</ScreenID>
<Font>3</Font>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>0</Y>
</Location>
<Size>
<CX>108</CX>
<CY>24</CY>
</Size>
<GaugeOffsetY>16</GaugeOffsetY>
<TextOffsetX>8</TextOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
<FillTint>
<R>240</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>6</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>

<!----MY ANIMATION CODE ------>

<StaticAnimation item= "A_targetanim01">
<ScreenID>wings</ScreenID>
<Location>
<X>30</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>32</CY>
</Size>
<Animation>A_targetanim01</Animation>
</StaticAnimation>

<!-------END MY CODE----->

<Screen item = "TargetWindow">
<ScreenID/>
<RelativePosition>false</RelativePosition>
<Location>
<X>516</X>
<Y>242</Y>
</Location>
<Size>
<CX>124</CX>
<CY>50</CY>
</Size>
<Text>Target</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Your Current Target</TooltipReference>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>Target_HP</Pieces>
<Pieces>wings</Pieces>
</Screen>

</XML>
Attached Images
File Type: jpg wingeyeani.jpg (36.0 KB, 63 views)
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