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Old 05-19-2023, 11:02 AM   #33
Emilari
A Snow Cougar
 
Join Date: Jun 2020
Posts: 45
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Quote:
Originally Posted by Angahran
I was just thinking if I could get the background stiff sorted, like my borders and class animations (I see you are using T.Kings animations - so you've got a new animations file?) that would be an obvious starting point.


I started that process back when the UI engine was first released to test, then halted it when I noticed some transparency bugs (which still aren't fixed and are likely part of the cause people are having with getting the default UI to render properly - the "white window" bug).

I was converting my art to their new reference/file style though manually one piece at a time; I'm also unsure of whether the location references can be changed for graphics at this point. I'm fairly new to html5 work so I've been learning as I experiment.

It looked to me, if you didn't change the locations of things and just changed the appearance of them - in the initial rollout of the LayoutConverter which was able to convert images to their new image formatting, worked ok.

My inventory window isn't as pretty as Drakah's yet, but I'm getting there.
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