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Old 07-27-2004, 05:22 PM   #7
Taleisin
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this declares the texture to be used
Code:
<TextureInfo item="dj_pw.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo>


this calls for the location in the texture and the size to be used
Code:
<Ui2DAnimation item="dj_Window"> <Frames> <Texture>dj_pw.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>6</CX> <CY>6</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation>


this is the code you use to actually appear in your UI, it can be used to call for custom buttons, and custom just about everything.
Code:
<StaticAnimation item="dj_Static"> <ScreenID>dj_static</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>6</CX> <CY>6</CY> </Size> <Animation>dj_Window</Animation> </StaticAnimation>
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