Thread: Redux Evolution
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Old 09-21-2017, 02:42 PM   #226
HSishi
Premium Member
 
Join Date: Dec 2002
Server: Antonius Bayle
Posts: 49
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Ok, a nice guildie led me to the necessary changes. Really not much.

First, the preparations:

Changes to EQUI_Templates.xml
Insert the following text at the file's end, before the </XML> line:
Code:
<ButtonDrawTemplate item="BDT_FindItem"> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> <NormalDecal>A_LFGBtnNormal</NormalDecal> <PressedDecal>A_LFGBtnPressed</PressedDecal> <FlybyDecal>A_LFGBtnFlyby</FlybyDecal> <PressedFlybyDecal>A_LFGBtnPressedFlyby</PressedFlybyDecal> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_ExportCalendar"> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <NormalDecal>A_ExportBtnNormal</NormalDecal> <FlybyDecal>A_ExportBtnFlyby</FlybyDecal> <PressedDecal>A_ExportBtnFlyby</PressedDecal> </ButtonDrawTemplate>


Changes to EQUI_Animations.xml
Again, insert the following text at the file's end, before the </XML> line:
Code:
<Ui2DAnimation item="A_ExportBtnNormal"> <Frames> <Texture>dragitem242.dds</Texture> <Location> <X>0</X> <Y>160</Y> </Location> <Size> <CX>128</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ExportBtnFlyby"> <Frames> <Texture>dragitem242.dds</Texture> <Location> <X>0</X> <Y>200</Y> </Location> <Size> <CX>128</CX> <CY>128</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation>


Now, the "Find Items" button itself:
Changes to EQUI_BigBankwnd.xml
Insert the following lines directly after any </Button> line:
Code:
<Button item="BIGB_FindItemButton"> <ScreenID>FindItemButton</ScreenID> <Font>3</Font> <RelativePosition>true</RelativePosition> <AlignCenter>true</AlignCenter> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <TopAnchorOffset>118</TopAnchorOffset> <BottomAnchorOffset>97</BottomAnchorOffset> <LeftAnchorOffset>479</LeftAnchorOffset> <RightAnchorOffset>564</RightAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <Size> <CX>80</CX> <CY>20</CY> </Size> <TooltipReference>Toggle the Find Item window.</TooltipReference> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <Text>Find Item</Text> <NoWrap>true</NoWrap> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <DecalSize> <CX>16</CX> <CY>16</CY> </DecalSize> <DecalOffset> <X>2</X> <Y>2</Y> </DecalOffset> <TextAlignCenter>false</TextAlignCenter> <TextAlignVCenter>true</TextAlignVCenter> <TextOffsetX>21</TextOffsetX> <TextOffsetY>1</TextOffsetY> <Template>BDT_FindItem</Template> </Button>
Place the following at the end, before the </screen> line:
Code:
<Pieces>BIGB_FindItemButton</Pieces>
These two things will add the "Find Items" button right over the "Shared Bank" label in the Big Bank window.

All other files will be loaded from Default anyway and those are already changed by DBG.
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