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Old 02-16-2005, 02:20 AM   #6
Dolby
Lord Dolby of Veeshan
 
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Join Date: Jul 2002
Server: Veeshan
Posts: 2,397
Default EQUI_Inventory.xml

IF you have a custom EQUI_Inventory.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:
Code:
<XML ID = "EQInterfaceDefinitionLanguage"> <Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

Immediately below that line, INSERT:
Code:
<Label item="EbonShardsLabel"> <ScreenID>EbonShardsLabel</ScreenID> <Font>3</Font> <Text>Ebon Crystals</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <Size> <CX>95</CX> <CY>17</CY> </Size> <AlignCenter>true</AlignCenter> <Location> <X>341</X> <Y>53</Y> </Location> </Label> <Label item="RadiantShardsLabel"> <ScreenID>RadiantShardsLabel</ScreenID> <Font>3</Font> <Text>Radiant Crystals</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <Size> <CX>93</CX> <CY>17</CY> </Size> <AlignCenter>true</AlignCenter> <Location> <X>342</X> <Y>4</Y> </Location> </Label> <Button item="IW_ReclaimButton"> <ScreenID>IW_ReclaimButton</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>357</X> <Y>104</Y> </Location> <Size> <CX>66</CX> <CY>25</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <Text>Reclaim</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button>


--

Find:
Code:
<Gauge item = "IW_AltAdvGauge"> <ScreenID>AltAdvGauge</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>1</X> <Y>368</Y> </Location> <Size> <CX>118</CX> <CY>11</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>220</R> <G>150</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>40</G> <B>150</B> </LinesFillTint> <DrawLinesFill>true</DrawLinesFill> <EQType>5</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge>

Immediately below that line, INSERT:
Code:
<Button item="IW_GoodPoints"> <ScreenID>IW_GoodPoints</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>353</X> <Y>24</Y> </Location> <Size> <CX>70</CX> <CY>24</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>9999</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_RecessedBox</Normal> <NormalDecal>A_PlatinumCoin</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>1</X> <Y>3</Y> </DecalOffset> <DecalSize> <CX>18</CX> <CY>18</CY> </DecalSize> </Button> <Button item="IW_EvilPoints"> <ScreenID>IW_EvilPoints</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>354</X> <Y>74</Y> </Location> <Size> <CX>70</CX> <CY>24</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>9999</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_RecessedBox</Normal> <NormalDecal>A_SilverCoin</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>1</X> <Y>3</Y> </DecalOffset> <DecalSize> <CX>18</CX> <CY>18</CY> </DecalSize> </Button>


--

Find:
Code:
<StaticAnimation item= "ClassAnim"> <ScreenID>ClassAnim</ScreenID> <Location> <X>353</X> <Y>22</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Animation>A_ClassAnim01</Animation> </StaticAnimation> <Screen item = "IW_CharacterView"> <ScreenID>IW_CharacterView</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>163</X> <Y>43</Y> </Location> <Size> <CX>128</CX> <CY>214</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Drop Item Here to Auto Equip</TooltipReference> <DrawTemplate>WDT_Inner</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>false</Style_Sizable> </Screen>

REPALCE with:
Code:
<StaticAnimation item="ClassAnim"> <ScreenID>ClassAnim</ScreenID> <Location> <X>23</X> <Y>31</Y> </Location> <Size> <CX>75</CX> <CY>142</CY> </Size> <Animation>A_ClassAnim01</Animation> </StaticAnimation> <Screen item="IW_CharacterView"> <ScreenID>IW_CharacterView</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>165</X> <Y>43</Y> </Location> <Size> <CX>128</CX> <CY>214</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Drop Item Here to Auto Equip</TooltipReference> <DrawTemplate>WDT_Inner</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>ClassAnim</Pieces> </Screen>


--

Find:
Code:
<Pieces>IW_Tinting</Pieces>

Immediately below that line, INSERT:
Code:
<Pieces>IW_GoodPoints</Pieces> <Pieces>IW_EvilPoints</Pieces> <Pieces>IW_ReclaimButton</Pieces> <Pieces>RadiantShardsLabel</Pieces> <Pieces>EbonShardsLabel</Pieces>
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