Lord Dolby of Veeshan
Join Date: Jul 2002
Server: Veeshan
Posts: 2,397
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EQUI_Inventory.xml
IF you have a custom EQUI_Inventory.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
Code:
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
Immediately below that line, INSERT:
Code:
<Label item="EbonShardsLabel">
<ScreenID>EbonShardsLabel</ScreenID>
<Font>3</Font>
<Text>Ebon Crystals</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>95</CX>
<CY>17</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>341</X>
<Y>53</Y>
</Location>
</Label>
<Label item="RadiantShardsLabel">
<ScreenID>RadiantShardsLabel</ScreenID>
<Font>3</Font>
<Text>Radiant Crystals</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>93</CX>
<CY>17</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>342</X>
<Y>4</Y>
</Location>
</Label>
<Button item="IW_ReclaimButton">
<ScreenID>IW_ReclaimButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>357</X>
<Y>104</Y>
</Location>
<Size>
<CX>66</CX>
<CY>25</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>Reclaim</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
--
Find:
Code:
<Gauge item = "IW_AltAdvGauge">
<ScreenID>AltAdvGauge</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>1</X>
<Y>368</Y>
</Location>
<Size>
<CX>118</CX>
<CY>11</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>220</R>
<G>150</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>40</G>
<B>150</B>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>5</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
Immediately below that line, INSERT:
Code:
<Button item="IW_GoodPoints">
<ScreenID>IW_GoodPoints</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>353</X>
<Y>24</Y>
</Location>
<Size>
<CX>70</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>9999</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_PlatinumCoin</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>1</X>
<Y>3</Y>
</DecalOffset>
<DecalSize>
<CX>18</CX>
<CY>18</CY>
</DecalSize>
</Button>
<Button item="IW_EvilPoints">
<ScreenID>IW_EvilPoints</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>354</X>
<Y>74</Y>
</Location>
<Size>
<CX>70</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>9999</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_SilverCoin</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>1</X>
<Y>3</Y>
</DecalOffset>
<DecalSize>
<CX>18</CX>
<CY>18</CY>
</DecalSize>
</Button>
--
Find:
Code:
<StaticAnimation item= "ClassAnim">
<ScreenID>ClassAnim</ScreenID>
<Location>
<X>353</X>
<Y>22</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Animation>A_ClassAnim01</Animation>
</StaticAnimation>
<Screen item = "IW_CharacterView">
<ScreenID>IW_CharacterView</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>163</X>
<Y>43</Y>
</Location>
<Size>
<CX>128</CX>
<CY>214</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Drop Item Here to Auto Equip</TooltipReference>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
</Screen>
REPALCE with:
Code:
<StaticAnimation item="ClassAnim">
<ScreenID>ClassAnim</ScreenID>
<Location>
<X>23</X>
<Y>31</Y>
</Location>
<Size>
<CX>75</CX>
<CY>142</CY>
</Size>
<Animation>A_ClassAnim01</Animation>
</StaticAnimation>
<Screen item="IW_CharacterView">
<ScreenID>IW_CharacterView</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>165</X>
<Y>43</Y>
</Location>
<Size>
<CX>128</CX>
<CY>214</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Drop Item Here to Auto Equip</TooltipReference>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>ClassAnim</Pieces>
</Screen>
--
Find:
Code:
<Pieces>IW_Tinting</Pieces>
Immediately below that line, INSERT:
Code:
<Pieces>IW_GoodPoints</Pieces>
<Pieces>IW_EvilPoints</Pieces>
<Pieces>IW_ReclaimButton</Pieces>
<Pieces>RadiantShardsLabel</Pieces>
<Pieces>EbonShardsLabel</Pieces>
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