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Old 03-11-2022, 03:07 PM   #2
Halelen
Lord Doljonijiarnimorinar
 
Join Date: Jan 2003
Server: Povar
Posts: 1,047
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Quote:
Originally Posted by SmileyFAAce
I look at other buff windows and it is not coded like mine. I don't have anchors in mine.

I don't know what they took out (I know they changed words).. I'm not understanding this.

Seems things are less needed now?
Removing a whole set of buttons to do one paragraph of text in its replacement?

I'm confused.

I had a friend try to fix mine, got it to work, but seems to have copied and pasted into mine a staggared buff window set. (with anchors) .

i never got into anchors.

Anyway someone can have a look at https://www.eqinterface.com/downloa...nfo.php?id=6831 and show me what to add, and first set of buff slots.. I can do the rest . Please! I'm the old style X Y do the math, add on the next slot type of UI person.

Lables left side right side was minus and plus X Y.. sizeable stretchable all that, seems to be anchors. I never got into that. So my looking for a fix example gives me those that are advanced to myability to try to SEE what is different.

just take your window and delete all the button references and paste this above all
<Button item="BW_Player_Buff_Template">
<ScreenID>Player_Buff_Template</ScreenID>
<RelativePosition>true</RelativePosition>
<Size>
<CX>34</CX>
<CY>34</CY>
</Size>
<Template>BDT_PlayerBuff</Template>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>30</CX>
<CY>30</CY>
</DecalSize>
</Button>
<TileLayoutBox item="BW_Buttons">
<ScreenID>Buff_Buttons</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<BottomAnchorToTop>false</BottomAnchorToTop>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>true</Style_Transparent>
<Spacing>0</Spacing>
<SecondarySpacing>0</SecondarySpacing>
<HorizontalFirst>false</HorizontalFirst>
<AnchorToTop>true</AnchorToTop>
<AnchorToLeft>false</AnchorToLeft>
<FirstPieceTemplate>true</FirstPieceTemplate>
<Pieces>BW_Player_Buff_Template</Pieces>
</TileLayoutBox>
and add this line to the buffwindow section
<Pieces>TileLayoutBox:BW_Buttons</Pieces>


then adjust
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