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Old 03-02-2022, 02:15 PM   #8
Angahran
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Join Date: Sep 2002
Posts: 360
Interface Author - Click to view interfaces
Default looks the same as mine

Quote:
Originally Posted by Leigo
Code:
<Label item="BW_Buff0"> <ScreenID>Buff0Label</ScreenID> <EQType>500</EQType> <Font>2</Font> <RelativePosition>true</RelativePosition> <Style_Tooltip>false</Style_Tooltip> <Location> <X>19</X> <Y>-2</Y> </Location> <Size> <CX>150</CX> <CY>12</CY> </Size> <Template>BDT_BlueBuff</Template> <Text /> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="BW_Buff0Number"> <ScreenID>Buff0No</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Style_Tooltip>false</Style_Tooltip> <Location> <X>147</X> <Y>1</Y> </Location> <Size> <CX>23</CX> <CY>12</CY> </Size> <Text>1</Text> <TextColor> <R>175</R> <G>175</G> <B>175</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label>

That looks like what I have in my current UI on live.
The only problem is that it does nothing on Test

The issue is since we cannot access the individual buffs there is no way to get the spell names (or show slot number, or position the buffs).

Code:
<Label item="BW_Buff0_Label"> <ScreenID>Buff0Label</ScreenID> <EQType>500</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>11</Y> </Location> <Size> <CX>202</CX> <CY>12</CY> </Size> <Text/> <TextColor> <R>240</R> <G>240</G> <B>0</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label>
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