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Old 12-11-2003, 10:59 PM   #3
Cairenn
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Join Date: Jul 2002
Posts: 3,866
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IF you have a custom EQUI_CombatAbilityWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Button item = "CAW_Button1">
<ScreenID>CAW_Button1</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>90</Y>
</Location>


CHANGE:

<Location>
<X>2</X>
<Y>90</Y>
</Location>

TO:

<Location>
<X>2</X>
<Y>45</Y>
</Location>


Find:

<Button item = "CAW_Button2">
<ScreenID>CAW_Button2</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>42</X>
<Y>90</Y>
</Location>


CHANGE:

<Location>
<X>42</X>
<Y>90</Y>
</Location>

TO:

<Location>
<X>42</X>
<Y>45</Y>
</Location>


Find:

<Button item = "CAW_Button3">
<ScreenID>CAW_Button3</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>82</X>
<Y>90</Y>
</Location>


CHANGE:

<Location>
<X>82</X>
<Y>90</Y>
</Location>

TO:

<Location>
<X>82</X>
<Y>45</Y>
</Location>


Find:

<Button item = "CAW_Button4">
<ScreenID>CAW_Button4</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>90</Y>
</Location>


CHANGE:

<Location>
<X>122</X>
<Y>90</Y>
</Location>

TO:

<Location>
<X>122</X>
<Y>45</Y>
</Location>


Find:

<Button item = "CAW_Button5">
<ScreenID>CAW_Button5</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>130</Y>
</Location>


CHANGE:

<Location>
<X>2</X>
<Y>130</Y>
</Location>

TO:

<Location>
<X>2</X>
<Y>85</Y>
</Location>


Find:

<Button item = "CAW_Button6">
<ScreenID>CAW_Button6</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>42</X>
<Y>130</Y>
</Location>


CHANGE:

<Location>
<X>42</X>
<Y>130</Y>
</Location>

TO:

<Location>
<X>42</X>
<Y>85</Y>
</Location>


Find:

<Button item = "CAW_Button7">
<ScreenID>CAW_Button7</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>82</X>
<Y>130</Y>
</Location>


CHANGE:

<Location>
<X>82</X>
<Y>130</Y>
</Location>

TO:

<Location>
<X>82</X>
<Y>85</Y>
</Location>


Find:

<Button item = "CAW_Button8">
<ScreenID>CAW_Button8</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>130</Y>
</Location>


CHANGE:

<Location>
<X>122</X>
<Y>130</Y>
</Location>

TO:

<Location>
<X>122</X>
<Y>85</Y>
</Location>


Find:

<Label item ="CAW_CombatEffectLabel">
<ScreenID>CAW_CombatEffectLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>52</Y>
</Location>
<Size>
<CX>174</CX>
<CY>20</CY>
</Size>


CHANGE:

<Label item ="CAW_CombatEffectLabel">
<ScreenID>CAW_CombatEffectLabel</ScreenID>

TO:

<Button item = "CAW_CombatEffectButton">
<ScreenID>CAW_CombatEffectButton</ScreenID>

CHANGE:

<Location>
<X>0</X>
<Y>52</Y>
</Location>

TO:

<Location>
<X>5</X>
<Y>5</Y>
</Location>

CHANGE:

<Size>
<CX>174</CX>
<CY>20</CY>
</Size>

TO:

<Size>
<CX>20</CX>
<CY>20</CY>
</Size>


FIND and DELETE:

<Text>Opening Type</Text>


FIND:

<TextColor>


Immediately before that line, ADD:

<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Left-click to remove this effect</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>

<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>

<Label item ="CAW_CombatEffectLabel">
<ScreenID>CAW_CombatEffectLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>25</X>
<Y>7</Y>
</Location>
<Size>
<CX>129</CX>
<CY>20</CY>
</Size>
<Text>No Effect</Text>


Find and DELETE:

<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

<Label item ="CAW_OpeningTypeLabel">
<ScreenID>CAW_OpeningTypeLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>12</Y>
</Location>
<Size>
<CX>174</CX>
<CY>20</CY>
</Size>
<Text>Opening Type</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>false</NoWrap>


Find:

<AlignCenter>true</AlignCenter>


CHANGE TO:

<AlignCenter>false</AlignCenter>


Find and DELETE:

<Gauge item = "CAW_OpeningTimeRemainingGauge">
<ScreenID>CAW_OpeningTimeRemainingGauge</ScreenID>

<RelativePosition>true</RelativePosition>
<Location>
<X>29</X>
<Y>32</Y>
</Location>
<Size>
<CX>116</CX>
<CY>8</CY>
</Size>

<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>

<FillTint>
<R>255</R>
<G>255</G>
<B>255</B>
</FillTint>

<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>

<DrawLinesFill>false</DrawLinesFill>

<EQType>25</EQType>

<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>

</Gauge>


Find:

<Gauge item = "CAW_CombatEffectTimeRemainingGauge">
<ScreenID>CAW_CombatEffectTimeRemainingGauge</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>29</X>
<Y>72</Y>
</Location>


CHANGE:

<Location>
<X>29</X>
<Y>72</Y>
</Location>

TO:

<Location>
<X>4</X>
<Y>37</Y>
</Location>


Find:

<Screen item = "CombatAbilityWnd">


Immediately before that line, ADD:

<Button item = "CAW_OpenCombatSkillSelectWnd">
<ScreenID>CAW_OpenCombatSkillSelectWnd</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>130</X>
<Y>24</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Text>S</Text>
<TooltipReference>Open up a window with detailed information on all of your known combat skills.</TooltipReference>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>


Find:

<Screen item = "CombatAbilityWnd">
<ScreenID/>
<Font>2</Font>
<RelativePosition>false</RelativePosition>
<Location>
<X>0</X>
<Y>230</Y>
</Location>
<Size>
<CX>174</CX>
<CY>195</CY>
</Size>


CHANGE:

<Location>
<X>0</X>
<Y>230</Y>
</Location>

TO:

<Location>
<X>50</X>
<Y>50</Y>
</Location>

CHANGE:

<Size>
<CX>174</CX>
<CY>195</CY>
</Size>

TO:

<Size>
<CX>174</CX>
<CY>150</CY>
</Size>


Find and DELETE:

<Pieces>CAW_OpeningTimeRemainingGauge</Pieces>


Find:

<Pieces>CAW_CombatEffectTimeRemainingGauge</Pieces>


Immediately after that line, ADD:

<Pieces>CAW_CombatEffectButton</Pieces>


Find and DELETE:

<Pieces>CAW_OpeningTypeLabel</Pieces


Find:

<Pieces>CAW_Button1</Pieces>


Immediately before that line, ADD:

<Pieces>CAW_OpenCombatSkillSelectWnd</Pieces>
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