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Old 01-24-2003, 11:04 PM   #21
Talyns
The Tablets Guy
 
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Join Date: Jul 2002
Server: Lanys
Posts: 520
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Ok thoth in response to your PM:
You Didn't want step by step instructions but here they are:
(for reference or just incase you run into problems)

Grab mouse.tga and mouse_normal.tga from assassins

Then edit the equi_animations.xml:
look for:
<TextureInfo item="mouse.tga">
<Size>
<CX>32</CX> <------- change to 64
<CY>32</CY> <------- change to 128
</Size>
</TextureInfo>

Then look for this:
<Ui2DAnimation item="A_DefaultCursor">
<Cycle>true</Cycle>
<Frames>
<Texture>mouse.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>32</CX> <---- Change to 64
<CY>32</CY> <---- Change to 64
</Size>
<Hotspot>
<X>4</X> <----- Change to 1
<Y>3</Y> <----- Change to 1
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

The reason for 2 cursors is: (you can add it to the readme)
If someone wants the default pointer they just need to copy mouse_normal.tga to mouse.tga..

edit:
BTW.. The best way to learn is by example.. Thats why I posted the directions.. And, never know, Someone else might learn from them..

Plus it's no bother, PM me all you want..
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