05-14-2003, 09:42 PM
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#1
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A Gray Wolf
Join Date: May 2003
Posts: 6
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"Improvements" to UI
So I log in and I see this annoying HP Percentage crap on my hp bar. I've never tried to modify the UI so I'm a newb when it comes to this kind of stuff.
I read the FAQ and followed the instructions there for loading only modified files into a seperate skin directory and typing /load dir to test it out.
The first thing I tried to do was remove the code, for the Player_HPPercLabel label, in EQUI_PlayerWindow.xml. Then I removed the <Pieces>Player_HPPercLabel</Pieces>.
That didn't work.
So I started looking at the boards here and read that if you remove the info between the tags you could keep the text from showing up, but I might have misunderstood.
I also tried changing the location and size variables to 0.
Is there any way to get rid of this "improvement?"
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05-14-2003, 10:10 PM
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#2
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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If you just set size and location to 0, 0 it should get rid of it for you.
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05-14-2003, 10:45 PM
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#3
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A Gray Wolf
Join Date: May 2003
Posts: 6
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size/location 0
I figured that would fix the problem as well, but it's still popping up. Here's the edited code that I have saved in the dir Trakeen under uifiles\
<Label item ="Player_HPPercLabel">
<ScreenID>HPPerLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>155</G>
<B>55</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
And this is in my ui_trakeen_x.ini file UISkin=Trakeen
Changing the RGB values didn't have an effect on it at all either. Please forgive the lost newb. I should have paid attention in my xml/asp classes heh
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05-14-2003, 10:53 PM
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#4
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Featured Artist
Join Date: Aug 2002
Server: Brell Serilis
Posts: 151
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Just remove the label definitions at the bottom.
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05-14-2003, 11:07 PM
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#5
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A Gray Wolf
Join Date: May 2003
Posts: 6
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re: Label Definitions
Were you refering to the <Pieces> tags?
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05-14-2003, 11:22 PM
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#6
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Featured Artist
Join Date: Aug 2002
Server: Brell Serilis
Posts: 151
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Yes, remove the new label definition <pieces> at the bottom, the <pieces> tag defines the labels (tags) that were added, without them they are never executed, can't remember the name of the new labels but I believe Cairenn had the new stuff posted somewhere on this forum.
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05-14-2003, 11:26 PM
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#7
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A Gray Wolf
Join Date: May 2003
Posts: 6
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more pieces
I tried removing those as well but no luck. I must get some sleep. Have to bup nice and early to see the matrix tomorrow I'll see if I can find some xml tutorial sites. The AboutSIDL, but I didn't really read it all. Been doing searches on how to remove certain things, but no luck there either. Knowing me I'll think of something a teacher said to me 2 years ago and nail it if the ideas here don't work.
Thanks for the help guys. I'm probably just doing something wrong heh.
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05-14-2003, 11:34 PM
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#8
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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Even after setting them to 0,0 they are showing up? *blink* Works just fine for me to get rid of them that way.
Are you doing this to custom Player/Group/Target windows? You can't change the default ones, the patcher will just re-download it to the original. You have to create a custom folder, copy (just) the files you want changed into it, make the changes, and /loadskin CustomFolder when in game.
/edit NM, going back and re-reading myself, yes you are. Very odd. Can you zip up your files and attach them here? I'll take a look at them tomorrow.
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05-15-2003, 01:08 AM
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#9
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A Bat
Join Date: Feb 2003
Posts: 1
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Just to throw in my guess at the problem, you say you're changing "<Pieces>Player_HPPercLabel</Pieces>" but that is just to display the actual "%" text. To get rid of the numbers as well, you need to change (or remover or whatever) the <Pieces>Player_HPLabel</Pieces>.
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05-31-2003, 10:55 PM
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#10
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A Gray Wolf
Join Date: May 2003
Posts: 6
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I know it's a little late
But thanks for the tips guys. Removing the hp_label finally got rid of the problem.
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