Quote:
Originally Posted by SmileyFAAce
I look at other buff windows and it is not coded like mine. I don't have anchors in mine.
I don't know what they took out (I know they changed words).. I'm not understanding this.
Seems things are less needed now?
Removing a whole set of buttons to do one paragraph of text in its replacement?
I'm confused.
I had a friend try to fix mine, got it to work, but seems to have copied and pasted into mine a staggared buff window set. (with anchors) .
i never got into anchors.
Anyway someone can have a look at https://www.eqinterface.com/downloa...nfo.php?id=6831 and show me what to add, and first set of buff slots.. I can do the rest . Please! I'm the old style X Y do the math, add on the next slot type of UI person.
Lables left side right side was minus and plus X Y.. sizeable stretchable all that, seems to be anchors. I never got into that. So my looking for a fix example gives me those that are advanced to myability to try to SEE what is different.
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just take your window and delete all the button references and paste this above all
<Button item="BW_Player_Buff_Template">
<ScreenID>Player_Buff_Template</ScreenID>
<RelativePosition>true</RelativePosition>
<Size>
<CX>34</CX>
<CY>34</CY>
</Size>
<Template>BDT_PlayerBuff</Template>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>30</CX>
<CY>30</CY>
</DecalSize>
</Button>
<TileLayoutBox item="BW_Buttons">
<ScreenID>Buff_Buttons</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<BottomAnchorToTop>false</BottomAnchorToTop>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>true</Style_Transparent>
<Spacing>0</Spacing>
<SecondarySpacing>0</SecondarySpacing>
<HorizontalFirst>false</HorizontalFirst>
<AnchorToTop>true</AnchorToTop>
<AnchorToLeft>false</AnchorToLeft>
<FirstPieceTemplate>true</FirstPieceTemplate>
<Pieces>BW_Player_Buff_Template</Pieces>
</TileLayoutBox>
and add this line to the buffwindow section
<Pieces>TileLayoutBox:BW_Buttons</Pieces>
then adjust