EverQuest will no longer run on Windows Vista or older operating systems. Please refer to the minimum system requirements on our website.
Made a number of improvements to hotbars. See the UI section below for details.
UI
Fixed a display bug with the pet window when right clicking pet-buff icons.
Updated /useitem to accept item names:
Specifying the full name of an item will now allow you to activate it directly without having to ensure the item is in a specific inventory slot.
This functionality now allows items in your key rings to be activated with the /useitem command.
Example: /useitem corrupted hammer of consternation
Reduced the size of borders on a number of UI windows.
Adventure point merchants will no longer display platinum prices.
Changed the messaging at character creation when choosing a race/class/starting city that has not been unlocked on a server.
When race changing, expansion-restricted cities and races will now be unavailable.
Fixed an issue that prevented find destinations from being displayed on your map when mysterious forces prevented the route to that target from being drawn.
Fixed an issue that prevented the border toggle setting from being saved.
The /copylayout command will now look for any valid ini files in the uifiles folder in addition to the ini files in the main install folder.
Selling an item with an augment in it to an Adventure Merchant should no longer cause your game to stop responding.
Made the following improvements to item hotkeys:
Item hotkeys will now display the total count of items in your inventory, rather than the count of the first stack.
Items will now display the total number of charges for items that use them.
Item hotkeys for items that are no longer in your inventory will now display the icon/name of the missing item rather than 'Not Found'.
Pre-existing item hotkeys will need to be remade to get these updates.