UI REQUESTS/FEATURES:
Inventory Window
- Line 2525: Remove "Screen:"
- Line 2805: Remove "VerticalLayoutBox:"
- Line 2967 to Line 2970: Remove "Page:"
Target Window
Quote:
The buff icons show from the Upperleft of the screenitem, and are displayed left-to-right. However, the Petwindow, Buffwindow, SDwindow all display from the Upperright going right-to-left. It should stay consistant. Please consider allowing to statically set a standard location where the buffs can be placed without the need to utilize the autostretch.
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Although this is fixed now by changing the TileLayoutBox values, I am not sure if this is also the same case if implemented with Spell Name tags or not. I have not yet tried it but I will check on this.
Player Window
This is the only window where you can see the "Roles" Icons. Same with Roles from the groupwindow to another.
EQType tags:
Custom Label types for Percent values always shows 0%.
Would be more streamlined if a 0% would never show since there is no such thing as 0%. (Ex: TargetofTarget EQType 120 in a player window).
EQTypes
- CombatStateAnim (Rest Icon)
- AttackIndicator pieces
Pop-Up Tell windows
They overlap each other if you receive more than 1 tell at a time.
Would be easier to have them offset themselves when multiple windows of tells are shown.