09-28-2006, 03:26 PM
|
#1
|
A Gray Wolf
Join Date: Sep 2002
Posts: 8
|
Can I put the Combat State Animation into a Group Window?
If this has been answered elsewhere, I apologize, but I'm trying to move the CombatStateAnim (ation) to my Group window. However, I can't seem to get it to show up.
Here's a sample of what I put into the group file:
Code:
<Ui2DAnimation item="GroupInCombat">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="GroupTimer">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- ADDITIONAL DEFS Omitted to save space -->
<!-- Definition of Button that Animation appears on (I think) -->
<Button item="Group_CombatStateAnim">
<ScreenID>PW_CombatStateAnim</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>150</X>
<Y>29</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>26</CX>
<CY>26</CY>
</DecalSize>
</Button>
<!-- Add Animation Button to Group -->
<Pieces>Group_CombatStateAnim</Pieces>
Aside from renaming the Button/Animations to Group_..... and changing the physical location, this is identical to what's in the player window.
Is this like the flashing red combat animation: it can only appear in the player window?
I appreciate any pointers. I've done a few searches, but haven't turned up much on this and AFAIK, nobody has moved this outside of the playerWindow.xml.
|
|
|
09-30-2006, 11:51 AM
|
#2
|
A Gray Wolf
Join Date: Sep 2002
Posts: 8
|
Does anyone know if it's possible?
|
|
|
09-30-2006, 01:31 PM
|
#3
|
A Fire Beetle
Join Date: Jan 2003
Posts: 2
|
You can put the timer anywhere, but the animation has to stay in Player.
|
|
|
09-30-2006, 01:47 PM
|
#4
|
A Hill Giant
Join Date: Aug 2006
Posts: 37
|
I tried the same thing Nilepez with the eltaco group/player window, for about a week and had no avail, so I believe Sokahar maybe correct in saying that it can only be left in the player window. However I have recently started backards configuring the 2 windows of eltacos group and player window combo. My ultimate goal is to have the player window reflect this image,
http://www.eqinterface.com/download...iew.php?id=7101
with the rest timer and icon located somewhere either near the top, or down in the bottom. Still new to .XML so learning as I go (thank goodness I have my wifes and my machines on a home network where I can work from one to make changes and in the other switch the custom ui as I make the changes. Visual learning is helping alot.) If I get this completed before someone else uses the same file as a starting platform I will have it posted.
Will keep you updated as I go.
Arylun Fyrecaster of Brell / Cazic
|
|
|
10-01-2006, 12:25 AM
|
#5
|
A Gray Wolf
Join Date: Sep 2002
Posts: 8
|
Quote:
Originally Posted by Fyrecaster
My ultimate goal is to have the player window reflect this image,
http://www.eqinterface.com/download...iew.php?id=7101
with the rest timer and icon located somewhere either near the top, or down in the bottom. Still new to .XML so learning as I go (thank goodness I have my wifes and my machines on a home network where I can work from one to make changes and in the other switch the custom ui as I make the changes. Visual learning is helping alot.) If I get this completed before someone else uses the same file as a starting platform I will have it posted.
Will keep you updated as I go.
Arylun Fyrecaster of Brell / Cazic
|
LOL....that's pretty similar to the one I was working on. The only difference I see is that the colors of some of the text and the tribute. I think mine is based on the solesk mod, but I could be wrong.
Regardless, I did get the gauge moved, but not the icon.
I guess is the easiest thing to do is move the group/player mod into the playerwindow.xml, though I've kinda gotten used to having the player window up.
Anyway, thanks to both of you for the info. At least I know it wasn't something i could change....though for the life of me, I don't know why they'd hard code where it could be, given how flexible everything else is.
Nilepez.
|
|
|
10-02-2006, 02:48 AM
|
#6
|
A Hill Giant
Join Date: Aug 2006
Posts: 37
|
Already tried that
Well no luck in trying to modify the player window to include all the info that was in the group window. Yet I still think that its possible, and am still working on it, but for now I am attaching a zipfile of my current configuration, with a jpeg of what it looks like. The zip file also contains a copy of the jpeg and the tga attack indicator I modified for the player window.
Player window on top (minimal sizing to only show the attack indicator, the timer w/ timer seperated from bar, and the status icon)
Targetwindow in center (target info on top w/ HoTT underneath)
Lastly is a minorly modified version of eltacos group window.
** generally I have the target window and player window switched so that the target window is on top and player icon window sits above my group window **
|
|
|
10-02-2006, 01:59 PM
|
#7
|
A Gray Wolf
Join Date: Sep 2002
Posts: 8
|
looks like you forgot to include at least one tga file (targetgauge.tga).
I think it's doable. I can certainly get the targets HP/HP Gauge into the player window, and I know the rest of the stuff can go there..well I know evertyhing, except, perhaps, for group info, which I haven't experimented with.
I'll look at it more later on.
|
|
|
10-06-2006, 10:37 PM
|
#8
|
Premium Member
Join Date: Dec 2002
Posts: 114
|
It is not possible because the animation is a button with no EQType.
|
|
|
10-06-2006, 10:48 PM
|
#9
|
Pale Scrawny Guy
Join Date: Sep 2003
Server: Bristlebane // Erollisi Marr
Posts: 920
|
If you just want it to appear in the group window, create a screen item inside your player window. Add the animation as a piece to the screen item. Change the relative position to false and move the x,y cooridinates of the screen item til it is in a location over your group window. Now bear in mind, this is still tied to your player window, and it does not become part of the group window. This is just a cosmetic way of putting something where you want it.
__________________
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|