I need to get some help with my UI. I downloaded the vert UI and love it, but need help changing the hotkey window to how i want it.
Taking a look at the UI hotkey window here, you can see that the left row of Inv Slots are really Inv slots
1 2
4
8
http://newui.technosapien.net/scree...vert_ui_1.1.jpg
What i would like help is, to change the right row of buttons, which now contain items i dont have / need to right click, to inv slots 3 5 6 and 7. Could i get some help with it?
Here is the read me file
Additional Info for customizing EQUI_HotButtonWnd.xml
================================================== ====
Inventory Slots
================================================== =====
<EQType> <Background>
1 Left Ear A_MiniInvEar
2 Head A_MiniInvHead
3 Face A_MiniInvFace
4 Right Ear A_MiniInvEar
5 Neck A_MiniInvNeck
6 Shoulders A_MiniInvShoulders
7 Arms A_MiniInvArms
8 Back A_MiniInvBack
9 Left Wrist A_MiniInvWrist
10 Right Wrist A_MiniInvWrist
11 Range A_MiniInvRange
12 Hands A_MiniInvHands
13 Primary A_MiniInvPrimary
14 Secondary A_MiniInvSecondary
15 Left Fingers A_MiniInvRing
16 Right Fingers A_MiniInvRing
17 Chest A_MiniInvChest
18 Legs A_MiniInvLegs
19 Feet A_MiniInvFeet
20 Waist A_MiniInvWaist
21 Ammo A_MiniInvAmmo
22 General Inventory Slot 1 A_MiniInvNormal
23 General Inventory Slot 2 "
24 General Inventory Slot 3 "
25 General Inventory Slot 4 "
26 General Inventory Slot 5 "
27 General Inventory Slot 6 "
28 General Inventory Slot 7 "
29 General Inventory Slot 8 "
New Slots Order General Inventory Slot Order
1 7 1 5
2 8 2 6
3 9 3 7
4 10 4 8
5 11
6 12
Labels
1 = Character Name
2 = Level
3 = Class
4 = Diety
5 = Strength
6 = Stamina
7 = Dexterity
8 = Agility
9 = Wisdom
10 = Intelligence
11 = Charisma
12 = Poison Resist
13 = Disease Resist
14 = Fire Resist
15 = Cold Resist
16 = Magic Resist
17 = Current Hit Points
18 = Maximum Hit Points
19 = My Hit Point Percent
20 = My Mana Percent
21 = My Fatigue Percent
22 = AC
23 = Attack
24 = My Current Weight
25 = My Max Weight
26 = My Experience Percent
27 = My AA Experience Percent
28-59 - Unknown
60 = Name of Spell in Spell Slot 1
61 = Name of Spell in Spell Slot 2
62 = Name of Spell in Spell Slot 3
63 = Name of Spell in Spell Slot 4
64 = Name of Spell in Spell Slot 5
65 = Name of Spell in Spell Slot 6
66 = Name of Spell in Spell Slot 7
67 = Name of Spell in Spell Slot 8
68 = Unknown
69 = Pet Health Percent
and here is the hotbutton xml file
<?xml version="1.0"?>
<!-- VERT's HOTBOTTON / INV TOOL -->
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes"/>
<!-- MINI INV ICONS -->
<TextureInfo item = "mini_inv.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item = "A_MiniInvEar">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>90</X>
<Y>0</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvNeck">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>122</X>
<Y>0</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvHead">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>154</X>
<Y>0</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvFace">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>186</X>
<Y>0</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvChest">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>218</X>
<Y>0</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvBack">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>90</X>
<Y>32</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvArms">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>122</X>
<Y>32</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvShoulders">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>154</X>
<Y>32</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvWrist">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>186</X>
<Y>32</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvWaist">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>218</X>
<Y>32</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvHands">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>90</X>
<Y>64</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvRing">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>122</X>
<Y>64</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvLegs">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>154</X>
<Y>64</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvFeet">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>186</X>
<Y>64</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvPrimary">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>218</X>
<Y>64</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvSecondary">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>218</X>
<Y>96</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvRange">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>186</X>
<Y>96</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvAmmo">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>122</X>
<Y>96</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvNormal">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>154</X>
<Y>96</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<!-- RESISTS -->
<Ui2DAnimation item = "A_ResistBackImage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>78</X>
<Y>206</Y>
</Location>
<Size>
<CX>152</CX>
<CY>36</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<StaticAnimation item = "A_ResistBack">
<ScreenID>A_ResistBack</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>225</Y>
</Location>
<Size>
<CX>152</CX>
<CY>36</CY>
</Size>
<Animation>A_ResistBackImage</Animation>
</StaticAnimation>
<Ui2DAnimation item = "A_PoisonImage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>231</X>
<Y>215</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MagicImage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>231</X>
<Y>189</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_DiseaseImage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>231</X>
<Y>163</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_FireImage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>231</X>
<Y>137</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_ColdImage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>231</X>
<Y>111</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Button item = "PR_Button">
<ScreenID>PR_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>228</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>A_PoisonImage</Normal>
</ButtonDrawTemplate>
</Button>
<Button item = "MR_Button">
<ScreenID>MR_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>37</X>
<Y>228</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>A_MagicImage</Normal>
</ButtonDrawTemplate>
</Button>
<Button item = "DR_Button">
<ScreenID>DR_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>67</X>
<Y>228</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>A_DiseaseImage</Normal>
</ButtonDrawTemplate>
</Button>
<Button item = "FR_Button">
<ScreenID>FR_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>97</X>
<Y>228</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>A_FireImage</Normal>
</ButtonDrawTemplate>
</Button>
<Button item = "CR_Button">
<ScreenID>CR_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>127</X>
<Y>228</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>A_ColdImage</Normal>
</ButtonDrawTemplate>
</Button>
<Label item ="PR_Numb">
<ScreenID>PR_Numb</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>249</Y>
</Location>
<Size>
<CX>22</CX>
<CY>15</CY>
</Size>
<EQType>12</EQType>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="MR_Numb">
<ScreenID>MR_Numb</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>37</X>
<Y>249</Y>
</Location>
<Size>
<CX>22</CX>
<CY>15</CY>
</Size>
<EQType>16</EQType>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="DR_Numb">
<ScreenID>DR_Numb</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>67</X>
<Y>249</Y>
</Location>
<Size>
<CX>22</CX>
<CY>15</CY>
</Size>
<EQType>13</EQType>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="FR_Numb">
<ScreenID>FR_Numb</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>97</X>
<Y>249</Y>
</Location>
<Size>
<CX>22</CX>
<CY>15</CY>
</Size>
<EQType>14</EQType>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="CR_Numb">
<ScreenID>CR_Numb</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>127</X>
<Y>249</Y>
</Location>
<Size>
<CX>22</CX>
<CY>15</CY>
</Size>
<EQType>15</EQType>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<!-- END RESISTS -->
<Button item="HB_PageLeftButton">
<ScreenID>HB_PageLeftButton</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>2</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Text/>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_HSBLeftNormal</Normal>
<Pressed>A_HSBLeftPressed</Pressed>
<Flyby>A_HSBLeftFlyby</Flyby>
<Disabled>A_HSBLeftDisabled</Disabled>
<PressedFlyby>A_HSBLeftPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Label item="HB_CurrentPageLabel">
<ScreenID>HB_CurrentPageLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>30</X>
<Y>2</Y>
</Location>
<Size>
<CX>25</CX>
<CY>16</CY>
</Size>
<Text>1</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>false</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Button item="HB_PageRightButton">
<ScreenID>HB_PageRightButton</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>61</X>
<Y>2</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Text/>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_HSBRightNormal</Normal>
<Pressed>A_HSBRightPressed</Pressed>
<Flyby>A_HSBRightFlyby</Flyby>
<Disabled>A_HSBRightDisabled</Disabled>
<PressedFlyby>A_HSBRightPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="HB_Button1">
<ScreenID>HB_Button1</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>20</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>1</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="HB_Button2">
<ScreenID>HB_Button2</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>44</X>
<Y>20</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>2</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="HB_Button3">
<ScreenID>HB_Button3</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>60</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>3</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="HB_Button4">
<ScreenID>HB_Button4</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>44</X>
<Y>60</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>4</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="HB_Button5">
<ScreenID>HB_Button5</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>100</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>5</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="HB_Button6">
<ScreenID>HB_Button6</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>44</X>
<Y>100</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>6</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="HB_Button7">
<ScreenID>HB_Button7</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>140</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>7</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="HB_Button8">
<ScreenID>HB_Button8</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>44</X>
<Y>140</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>8</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="HB_Button9">
<ScreenID>HB_Button9</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>180</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>9</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="HB_Button10">
<ScreenID>HB_Button10</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>44</X>
<Y>180</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>10</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<InvSlot item="HB_InvSlot1">
<ScreenID>HB_InvSlot1</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>20</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_SquareBtnNormal</Background>
<EQType>-1</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="HB_InvSlot2">
<ScreenID>HB_InvSlot2</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>44</X>
<Y>20</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_SquareBtnNormal</Background>
<EQType>-1</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="HB_InvSlot3">
<ScreenID>HB_InvSlot3</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>60</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_SquareBtnNormal</Background>
<EQType>-1</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="HB_InvSlot4">
<ScreenID>HB_InvSlot4</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>44</X>
<Y>60</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_SquareBtnNormal</Background>
<EQType>-1</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="HB_InvSlot5">
<ScreenID>HB_InvSlot5</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>100</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_SquareBtnNormal</Background>
<EQType>-1</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="HB_InvSlot6">
<ScreenID>HB_InvSlot6</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>44</X>
<Y>100</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_SquareBtnNormal</Background>
<EQType>-1</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="HB_InvSlot7">
<ScreenID>HB_InvSlot7</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>140</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_SquareBtnNormal</Background>
<EQType>-1</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="HB_InvSlot8">
<ScreenID>HB_InvSlot8</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>44</X>
<Y>140</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_SquareBtnNormal</Background>
<EQType>-1</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="HB_InvSlot9">
<ScreenID>HB_InvSlot9</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>180</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_SquareBtnNormal</Background>
<EQType>-1</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="HB_InvSlot10">
<ScreenID>HB_InvSlot10</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>44</X>
<Y>180</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_SquareBtnNormal</Background>
<EQType>-1</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<!-- VERT MOD -->
<InvSlot item="Newslot1">
<ScreenID>NewSlot1</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>90</X>
<Y>20</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvNormal</Background>
<EQType>22</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot2">
<ScreenID>Newslot2</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>90</X>
<Y>52</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvNormal</Background>
<EQType>26</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot3">
<ScreenID>Newslot3</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>90</X>
<Y>84</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvNormal</Background>
<EQType>27</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot4">
<ScreenID>Newslot4</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>90</X>
<Y>116</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvNormal</Background>
<EQType>29</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot5">
<ScreenID>Newslot5</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>90</X>
<Y>156</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvRange</Background>
<EQType>11</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot6">
<ScreenID>Newslot6</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>90</X>
<Y>188</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvPrimary</Background>
<EQType>13</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot7">
<ScreenID>Newslot7</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>20</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvEar</Background>
<EQType>4</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot8">
<ScreenID>Newslot8</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>52</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvFace</Background>
<EQType>3</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot9">
<ScreenID>Newslot9</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>84</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvArms</Background>
<EQType>7</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot10">
<ScreenID>Newslot10</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>116</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvWrist</Background>
<EQType>10</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot11">
<ScreenID>Newslot11</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>156</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvAmmo</Background>
<EQType>21</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot12">
<ScreenID>Newslot12</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>188</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvSecondary</Background>
<EQType>14</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="IW_WeightNumber1">
<ScreenID>WeightNumberLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>107</X>
<Y>2</Y>
</Location>
<Size>
<CX>25</CX>
<CY>16</CY>
</Size>
<Text>123/255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</InvSlot>
<InvSlot item="IW_Weight1">
<ScreenID>WeightLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>95</X>
<Y>2</Y>
</Location>
<Size>
<CX>25</CX>
<CY>16</CY>
</Size>
<Text>WEIGHT</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</InvSlot>
<SpellGem item="HB_SpellGem1">
<ScreenID>HB_SpellGem1</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>6</X>
<Y>28</Y>
</Location>
<Size>
<CX>31</CX>
<CY>23</CY>
</Size>
<SpellGemDrawTemplate>
<Holder>A_SpellGemHolder</Holder>
<Background>A_SpellGemBackground</Background>
<Highlight>A_SpellGemHighlight</Highlight>
</SpellGemDrawTemplate>
</SpellGem>
<SpellGem item="HB_SpellGem2">
<ScreenID>HB_SpellGem2</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>48</X>
<Y>28</Y>
</Location>
<Size>
<CX>31</CX>
<CY>23</CY>
</Size>
<SpellGemDrawTemplate>
<Holder>A_SpellGemHolder</Holder>
<Background>A_SpellGemBackground</Background>
<Highlight>A_SpellGemHighlight</Highlight>
</SpellGemDrawTemplate>
</SpellGem>
<SpellGem item="HB_SpellGem3">
<ScreenID>HB_SpellGem3</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>6</X>
<Y>68</Y>
</Location>
<Size>
<CX>31</CX>
<CY>23</CY>
</Size>
<SpellGemDrawTemplate>
<Holder>A_SpellGemHolder</Holder>
<Background>A_SpellGemBackground</Background>
<Highlight>A_SpellGemHighlight</Highlight>
</SpellGemDrawTemplate>
</SpellGem>
<SpellGem item="HB_SpellGem4">
<ScreenID>HB_SpellGem4</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>48</X>
<Y>68</Y>
</Location>
<Size>
<CX>31</CX>
<CY>23</CY>
</Size>
<SpellGemDrawTemplate>
<Holder>A_SpellGemHolder</Holder>
<Background>A_SpellGemBackground</Background>
<Highlight>A_SpellGemHighlight</Highlight>
</SpellGemDrawTemplate>
</SpellGem>
<SpellGem item="HB_SpellGem5">
<ScreenID>HB_SpellGem5</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>6</X>
<Y>108</Y>
</Location>
<Size>
<CX>31</CX>
<CY>23</CY>
</Size>
<SpellGemDrawTemplate>
<Holder>A_SpellGemHolder</Holder>
<Background>A_SpellGemBackground</Background>
<Highlight>A_SpellGemHighlight</Highlight>
</SpellGemDrawTemplate>
</SpellGem>
<SpellGem item="HB_SpellGem6">
<ScreenID>HB_SpellGem6</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>48</X>
<Y>108</Y>
</Location>
<Size>
<CX>31</CX>
<CY>23</CY>
</Size>
<SpellGemDrawTemplate>
<Holder>A_SpellGemHolder</Holder>
<Background>A_SpellGemBackground</Background>
<Highlight>A_SpellGemHighlight</Highlight>
</SpellGemDrawTemplate>
</SpellGem>
<SpellGem item="HB_SpellGem7">
<ScreenID>HB_SpellGem7</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>6</X>
<Y>148</Y>
</Location>
<Size>
<CX>31</CX>
<CY>23</CY>
</Size>
<SpellGemDrawTemplate>
<Holder>A_SpellGemHolder</Holder>
<Background>A_SpellGemBackground</Background>
<Highlight>A_SpellGemHighlight</Highlight>
</SpellGemDrawTemplate>
</SpellGem>
<SpellGem item="HB_SpellGem8">
<ScreenID>HB_SpellGem8</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>48</X>
<Y>148</Y>
</Location>
<Size>
<CX>31</CX>
<CY>23</CY>
</Size>
<SpellGemDrawTemplate>
<Holder>A_SpellGemHolder</Holder>
<Background>A_SpellGemBackground</Background>
<Highlight>A_SpellGemHighlight</Highlight>
</SpellGemDrawTemplate>
</SpellGem>
<SpellGem item="HB_SpellGem9">
<ScreenID>HB_SpellGem9</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>6</X>
<Y>188</Y>
</Location>
<Size>
<CX>31</CX>
<CY>23</CY>
</Size>
<SpellGemDrawTemplate>
<Holder>A_SpellGemHolder</Holder>
<Background>A_SpellGemBackground</Background>
<Highlight>A_SpellGemHighlight</Highlight>
</SpellGemDrawTemplate>
</SpellGem>
<SpellGem item="HB_SpellGem10">
<ScreenID>HB_SpellGem10</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>48</X>
<Y>188</Y>
</Location>
<Size>
<CX>31</CX>
<CY>23</CY>
</Size>
<SpellGemDrawTemplate>
<Holder>A_SpellGemHolder</Holder>
<Background>A_SpellGemBackground</Background>
<Highlight>A_SpellGemHighlight</Highlight>
</SpellGemDrawTemplate>
</SpellGem>
<Screen item="HotButtonWnd">
<ScreenID/>
<Font>2</Font>
<RelativePosition>false</RelativePosition>
<Location>
<X>0</X>
<Y>230</Y>
</Location>
<Size>
<CX>165</CX>
<CY>270</CY>
</Size>
<Text>Hot Buttons</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Hot Buttons</TooltipReference>
<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>true</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>HB_PageLeftButton</Pieces>
<Pieces>HB_PageRightButton</Pieces>
<Pieces>HB_CurrentPageLabel</Pieces>
<Pieces>HB_Button1</Pieces>
<Pieces>HB_Button2</Pieces>
<Pieces>HB_Button3</Pieces>
<Pieces>HB_Button4</Pieces>
<Pieces>HB_Button5</Pieces>
<Pieces>HB_Button6</Pieces>
<Pieces>HB_Button7</Pieces>
<Pieces>HB_Button8</Pieces>
<Pieces>HB_Button9</Pieces>
<Pieces>HB_Button10</Pieces>
<Pieces>Newslot1</Pieces>
<Pieces>Newslot2</Pieces>
<Pieces>Newslot3</Pieces>
<Pieces>Newslot4</Pieces>
<Pieces>Newslot5</Pieces>
<Pieces>Newslot6</Pieces>
<Pieces>Newslot7</Pieces>
<Pieces>Newslot8</Pieces>
<Pieces>Newslot9</Pieces>
<Pieces>Newslot10</Pieces>
<Pieces>Newslot11</Pieces>
<Pieces>Newslot12</Pieces>
<Pieces>HB_InvSlot1</Pieces>
<Pieces>HB_InvSlot2</Pieces>
<Pieces>HB_InvSlot3</Pieces>
<Pieces>HB_InvSlot4</Pieces>
<Pieces>HB_InvSlot5</Pieces>
<Pieces>HB_InvSlot6</Pieces>
<Pieces>HB_InvSlot7</Pieces>
<Pieces>HB_InvSlot8</Pieces>
<Pieces>HB_InvSlot9</Pieces>
<Pieces>HB_InvSlot10</Pieces>
<Pieces>HB_SpellGem1</Pieces>
<Pieces>HB_SpellGem2</Pieces>
<Pieces>HB_SpellGem3</Pieces>
<Pieces>HB_SpellGem4</Pieces>
<Pieces>HB_SpellGem5</Pieces>
<Pieces>HB_SpellGem6</Pieces>
<Pieces>HB_SpellGem7</Pieces>
<Pieces>HB_SpellGem8</Pieces>
<Pieces>HB_SpellGem9</Pieces>
<Pieces>HB_SpellGem10</Pieces>
<Pieces>A_ResistBack</Pieces>
<Pieces>PR_Button</Pieces>
<Pieces>MR_Button</Pieces>
<Pieces>DR_Button</Pieces>
<Pieces>FR_Button</Pieces>
<Pieces>CR_Button</Pieces>
<Pieces>PR_Numb</Pieces>
<Pieces>MR_Numb</Pieces>
<Pieces>DR_Numb</Pieces>
<Pieces>FR_Numb</Pieces>
<Pieces>CR_Numb</Pieces>
</Screen>
</XML
Again, if someone would be as kind to let me know how to make it the way i would like it, would be great.
Thank you.