02-10-2006, 01:10 PM
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#16
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A Treant
Join Date: Oct 2004
Posts: 26
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Complete!
Ok, thanks to all the help from the folks here I have gotten everything that I personally want for now. I plan to continue learning how to do this stuff, and get some more parts of the original Keiz working with the new UI.Many thanks to Tiusson and Danny91643.
I still couldnt get Tiussons buffwindow working for some reason, but by looking at what he had done I was able to get it working on my PC here,uploading a screenshot now, and will get all the files available over the weekend for those that want them.
Thanks again for the help you guys gave me.
__________________
Charmed, I'm sure
Cennyan Evalion - The Nameless
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02-10-2006, 09:23 PM
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#17
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A Treant
Join Date: Oct 2004
Posts: 26
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AA count
Ok, so I cant be satisfied lol.
I'm trying to get my current AA count diplayed in the the group\player window, I've gotten it there, and it loads with no errors, and its where its supposed to be, however the data isnt there, it just loads a 0 for current aa count??
what am I not doing right to get it to put it there or can you not pull that info up outside of the AA window??
Heres the code, pulled form default AA window file.
Code:
<Label item="AAG_CurrentLabel">
<ScreenID>CurrentLabel</ScreenID>
<!--<Font>2</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>56</X>
<Y>0</Y>
</Location>
<Size>
<CX>12</CX>
<CY>10</CY>
</Size>
<Text>AA:</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="AAG_CurrentCount">
<ScreenID>CurrentCount</ScreenID>
<!--<Font>2</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>56</X>
<Y>0</Y>
</Location>
<Size>
<CX>12</CX>
<CY>10</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
Edit: I did have to change the name to AAG_ b\c it gave me a duplicate error when I left it the way it was originally, other than that and the locations, I didnt change anything.
Also the <pieces> are there as well at the end... Any ideas? suggestions?
Thanks!
Last edited by Amedao : 02-10-2006 at 10:01 PM.
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02-12-2006, 02:49 PM
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#18
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A Treant
Join Date: Oct 2004
Posts: 26
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So far so good...
Ok got AA 's to display, now I need to update the bags so that clickies are avail on the side...For those that are interested I will upload the files soon, just want to get it finished first.
Ive also added timers, and XP gauges to the main window, but they are closable(timers in Adv window, XP gauges in target window, target in new window).
When Im done there will be a caster version, and a melee version.
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08-21-2006, 07:25 AM
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#19
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A Bat
Join Date: Sep 2004
Posts: 1
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I Like your changes, and if it works with PoR I would LOVE to have it, upload the files already so we can start using!!
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09-21-2006, 05:26 PM
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#20
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A Gray Wolf
Join Date: Nov 2004
Posts: 5
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Can someone update it for TSS would love it then... Thanks in advance...
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04-11-2007, 07:41 PM
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#21
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A Fire Beetle
Join Date: Jun 2003
Posts: 3
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If anyone has a working version of Keiz I'd love to have it, I crippled my older version through most everything but TSS killed it.
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04-12-2007, 02:35 AM
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#22
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A Weathered Clockwork
Join Date: Aug 2006
Posts: 313
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It's not Keiz, but you might want to have a look at my UI. It looks like Keiz and I had similar ideas about how a UI should look (I've even spotted some stuff in Keiz' UI that I've only just added to mine lol).
We've both tried to give a nice clear screen to work with, just gone about it in slightly different ways.
My original UI is probably the closest to Keiz:
Myxiplx's Widescreen UI
But I'd recommend taking a look at the new one, it might look cluttered but it's surprisingly discreet in use:
My new Hybrid Widescreen UI
Even if you just want to take a few components from mine to replace the broken ones in Keiz, feel free.
Myx
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