07-26-2002, 10:18 PM
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#1
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A Snow Cougar
Join Date: Jul 2002
Posts: 47
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'Old' Gems
Old Gems Mod
This reverts the spell gems to how they were the majority of the time the new interface was on test.
Last edited by Amaprotu : 07-27-2002 at 01:47 AM.
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07-27-2002, 07:44 AM
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#2
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An Icepaw Kobold
Join Date: Jul 2002
Posts: 86
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this distorted my spellgems =\
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07-27-2002, 10:24 AM
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#3
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A Snow Cougar
Join Date: Jul 2002
Posts: 47
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That was my fault, it's fixed now. I put the EQUI.xml file into the zip instead of the EQUI_Animations.xml which is the one I actually moded. Sorry about that.
Another note: Graphics are not updated with the /loadskin command. To get the graphics to load you need to camp and log back in. You do not (I believe) need to log all the way out, just to the char screen and back.
Last edited by Amaprotu : 07-28-2002 at 01:15 AM.
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08-02-2002, 10:10 PM
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#4
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A Fire Beetle
Join Date: Aug 2002
Posts: 3
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This mod crashes EQ if you try to use the new bazaar window. Any idea why?
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08-02-2002, 10:15 PM
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#5
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Keeper of the Hampster
Join Date: Jul 2002
Server: Mithaniel Marr
Posts: 598
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It's cause of the Modifications with the EQUI_Animations.xml file.
It hasn't been updated with the new Bazaar window graphic information. Ie - last patch's version of the Animation.xml file.
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08-02-2002, 10:56 PM
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#6
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A Fire Beetle
Join Date: Aug 2002
Posts: 3
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I figured that but was just wondering if anyone had fixed the mods that where made? I have really gotten to like the old gems. I had a quick look at the Animations file but it's rather large. I'm not sure what exacly was added or changed.
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08-03-2002, 12:06 PM
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#7
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A Shissar Defiler
Join Date: Aug 2002
Server: Fennin Ro
Posts: 162
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i'd love to see this fixed as well. I suppose it would be as easy as taking the newest version of the animation xml and changing the same things that were changed before. If someone could do this, i'd love to get back to using the bazaar window! love the new..err..old gems! casa out
__________________
-Casanunda, Dwarf of Brell Serilis
Level 51 Cleric, with m4d sk1llz
Dragons of Nightshade
Fennin Ro"The Forgotten Server"
Go Kicky Fast Okay!
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08-03-2002, 03:53 PM
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#8
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A Fire Beetle
Join Date: Aug 2002
Posts: 3
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I had a quick look through both the modified and the new animation file and there are more than just a few little changes.
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08-04-2002, 09:16 AM
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#9
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A Shissar Defiler
Join Date: Aug 2002
Server: Fennin Ro
Posts: 162
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Ah. Good things never come easy, then. Still, if someone put in the effort to do it, i'm sure we'd be infinately grateful, etc etc. Hope someone decides to!
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08-04-2002, 05:08 PM
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#10
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A Shissar Defiler
Join Date: Aug 2002
Server: Fennin Ro
Posts: 162
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I've fixed it!
I just got back from the bazaar, and i'm happy to report that i've gotten the old gems completely working again. The animations xml *was* causing the game to crash whenever someone launched the bazaar window, but it turned out all i needed to do was copy a block of about 20 lines of text that was the only thing that had been changed from the animations file before the patch. To make matters easier, verant is kind enough to make all their changes at the end of the file, so it was easy to find. this was the only thing i had to copy from the most recent animation file and paste onto the modded one:
- <Ui2DAnimation item="A_DividerVertical">
<Cycle>true</Cycle>
- <Frames>
<Texture>window_pieces03.tga</Texture>
- <Location>
<X>0</X>
<Y>96</Y>
</Location>
- <Size>
<CX>100</CX>
<CY>24</CY>
</Size>
- <Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
</XML>
But since you all don't want to have to do this yourself, i've attached the fully functional one for your enjoyment(zipped so i could upload it). Now you can have your gems and eat them too..errr..have your cake and use the bazaar window..no...
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08-04-2002, 07:02 PM
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#11
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A Snow Cougar
Join Date: Jul 2002
Posts: 47
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Sorry about the delay in getting that fixed. I was out camping all weekend, and working too hard durring the week.
Anyways, the same link up above will now point to a version of the mod that works since the last patch. I used Casanunda's animations.xml file because mine has become way too corrupted to clean out for just this mod. (I'm working on a full skin mod).
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08-04-2002, 09:02 PM
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#12
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A Shissar Defiler
Join Date: Aug 2002
Server: Fennin Ro
Posts: 162
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Don't worry about it, man, i know how vacations can keep us away. I'm glad my file was a help=D that's all.
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08-14-2002, 06:38 PM
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#13
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A Bat
Join Date: Aug 2002
Posts: 1
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08-14-02 Patch Fix
This mod was broken as of the 08-14-02 patch, but I took the liberty of updating it. I've tested it for a few hours now and it appears bug-free. Because I'm apparently limited to 225000 bytes of attachment size, the below zip contains only the updated EQUI_Animations.xml
Enjoy
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