A Bat
Join Date: Mar 2003
Server: Luclin
Posts: 1
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Looking for help with HoTT window
I use SARS, but I'd like to get a HoTT indicator that looks like the regular Target window. I gave it a shot, but am getting an XML error. Can anyone help?
<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
<Gauge item = "TargetOfTarget_HP">
<ScreenID>TargetOfTarget_HP</ScreenID>
<Font>4</Font>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>5</X>
<Y>5</Y>
</Location>
<Size>
<CX>240</CX>
<CY>35</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<TextOffsetX>15</TextOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
<FillTint>
<R>240</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>27</EQType>
<GaugeDrawTemplate>
<Background>MegaGauge2Background</Background>
<Fill>MegaGauge2Fill</Fill>
<EndCapLeft>MegaGauge2EndCapLeft</EndCapLeft>
<EndCapRight>MegaGauge2EndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Label item ="TargetOfTarget_HPLabel">
<ScreenID>TargetOfTarget_HPLabel</ScreenID>
<Font>1</Font>
<EQType>120</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>172</X>
<Y>25</Y>
</Location>
<Size>
<CX>50</CX>
<CY>14</CY>
</Size>
<Text>Playername123456</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item ="TargetOfTarget_HPPercLabel">
<ScreenID>TargetOfTarget_HPPercLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>221</X>
<Y>25</Y>
</Location>
<Size>
<CX>20</CX>
<CY>14</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<TextureInfo item = "TargetBox.tga">
<Size>
<CX>256</CX>
<CY>28</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item = "A_TargetBox">
<Cycle>false</Cycle>
<Frames>
<Texture>TargetBox.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>29</CY>
</Size>
</Frames>
</Ui2DAnimation>
<StaticAnimation item = "A_TargetBoxStaticAnim">
<ScreenID>A_TargetBoxStaticAnim</ScreenID>
<Animation>A_TargetBox</Animation>
</StaticAnimation>
<Screen item = "TargetOfTargetWindow">
<ScreenID/>
<RelativePosition>false</RelativePosition>
<Location>
<X>516</X>
<Y>242</Y>
</Location>
<Size>
<CX>247</CX>
<CY>70</CY>
</Size>
<Text>Target</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<TooltipReference>Your Current Target's Target</TooltipReference>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>A_TargetBoxStaticAnim</Pieces>
<Pieces>TargetOfTarget_HP</Pieces>
<Pieces>TargetOfTarget_HPLabel</Pieces>
<Pieces>TargetOfTarget_HPPercLabel</Pieces>
</Screen>
</XML>
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