10-16-2002, 01:01 PM
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#1
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A Bat
Join Date: Oct 2002
Posts: 1
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todays patch making all UI-skins unusable ?
So I take it with todays patch all current skins and or UI modes will no longer work ?
Cause none of mine do period. I have deleted the folders except the default of course in UIFILES directory and my mods/skin just wont load.
I assume this is due to the changes made to the Animations file. My UIFILES error file just gives me alot of cant find errors attempting to load default etc etc.
Just a question out of curiosity.. the UIErrors.txt files lists the directory as UIFILES and in eq directory it is lowercase. I assume it isnt case senstive --- yeah stupid question.
If this problem is due to the xml changes made by verant
Is someone going to list the changes EXACTLY made to the files in question so us amatuers can manually make the corrections in the XML files ?
thanks
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10-16-2002, 01:13 PM
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#2
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Skinner Extraordinaire
Join Date: Jul 2002
Server: Saryrn
Posts: 421
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I have already made the changes to my ChronRight skin and uploaded the changes to the Complete Sets download dir. As for the changes I had made sure that the changes I made to the Animations file were layed out well enough that all I had to do was cut the changes I had made to the original file out and paste them into the new animations file and save it to my mod dir. There were only minor changes to the file and a few people have already outlined them in these threads. Just do a search for animation changes since the last patch and or search for "patch" and you should find some that cover the updates to the files.
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10-16-2002, 01:32 PM
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#3
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A Gray Wolf
Join Date: Oct 2002
Posts: 7
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You fixed ChronRight, but for those of us that are happy with say, Q1.3 can you offer any guidance?
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10-16-2002, 01:37 PM
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#4
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A Hill Giant
Join Date: Aug 2002
Server: Sebilis
Posts: 30
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I have vert 2.2 and it works The alarm, gems etc don't work but all the other windows work w/out any prob !
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10-16-2002, 01:43 PM
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#5
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A Hill Giant
Join Date: Aug 2002
Server: Cazic Thule
Posts: 32
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:(
I have tried all the fixes for the vert 2.2. I have also gone as far so that I wiped out the files, re-loaded the vert UI....several versions...and cannot get anything to overwrite the default.
in other words, no matter what I do, it loads up the default UI.
Seems everyone in the game is shouting and ooc-ing about the fact that the Vert mods and any mods that contain pieces of it have been disabled and are being replaced by the default UI no matter what anyone does.
Sigh
__________________
Where we go one, we go all.
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10-16-2002, 01:43 PM
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#6
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A Hill Giant
Join Date: Aug 2002
Server: Cazic Thule
Posts: 32
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:(
I have tried all the fixes for the vert 2.2. I have also gone as far so that I wiped out the files, re-loaded the vert UI....several versions...and cannot get anything to overwrite the default.
in other words, no matter what I do, it loads up the default UI.
Seems everyone in the game is shouting and ooc-ing about the fact that the Vert mods and any mods that contain pieces of it have been disabled and are being replaced by the default UI no matter what anyone does.
Sigh
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10-16-2002, 01:44 PM
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#7
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Skinner Extraordinaire
Join Date: Jul 2002
Server: Saryrn
Posts: 421
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Update I have checked this with my system and this fix does work for Quartz 1.3 as well.
I can try. If you edit your animations file you will see near the beginning of the file the following:
<!--LA!!!!!!!!-->
Lots of Text
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V
<!--done-->
Should be about 67 lines or so.
If you copy these lines to your clipboard and then close the file and open the default animations file and paste these lines in there at about the same place in this file and then save it as the animations file in your mod directory. Once you make this change what you should end up with is the new Animations file in your mod directory with the added changes that Quartz made to the animations file. This should allow the animations file to start working again.
These changes will work for the Quartz based skins. I am not sure of the Vert skins at all so I do not know how you can go about fixing them.
If this is confusing let me know and I can work with you directly. Also I believe the Annimations file that Quartz uses is the same as the animations file that I used for the right sided skin. So you may be able to download my skin and just take the Animations file out and put it in your mod dir and it should work.
Last edited by Chronwaas : 10-16-2002 at 02:08 PM.
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10-16-2002, 02:10 PM
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#8
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A Gray Wolf
Join Date: Oct 2002
Posts: 7
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Tried both, no dice.
When I copy and pasted I got an error and crashed out
Incedentally, I cannot get any skin to work atm
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10-16-2002, 02:19 PM
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#9
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Skinner Extraordinaire
Join Date: Jul 2002
Server: Saryrn
Posts: 421
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This will only work if you are using Quartz or My Right sided Quartz
Ok here are the lines that need to be changed. First copy EQUI_Animations.xml from the default folder to your skin folder. Overwrite your existing file with the new file. Next edit the new file in your skin folder. After the line that reads:
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
(which should be line 3 in the file, add the following lines:
<!--LA!!!!!!!!-->
<TextureInfo item = "wnd_bg_player.tga">
<Size>
<CX>512</CX>
<CY>512</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_target.tga">
<Size>
<CX>512</CX>
<CY>512</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_spells.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_group.tga">
<Size>
<CX>512</CX>
<CY>512</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_group_noncaster.tga">
<Size>
<CX>512</CX>
<CY>512</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_buffs.tga">
<Size>
<CX>1024</CX>
<CY>64</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_pets.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_actions.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_winselect.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_hotkeys.tga">
<Size>
<CX>512</CX>
<CY>512</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_dark_noise.tga">
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
</TextureInfo>
<!--done-->
One you add these lines save the file in your skin mod directory where you opened it from and start Everquest. You should get in and everything should work fine. These are the only changes that I have made to my system and mine is now working fine.
This change should work with my ChronRight skinas well as both Quartz 1.2 and 1.3 versions.
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10-16-2002, 02:28 PM
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#10
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A Gray Wolf
Join Date: Oct 2002
Posts: 7
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Excellent! It works.
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10-16-2002, 02:32 PM
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#11
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Skinner Extraordinaire
Join Date: Jul 2002
Server: Saryrn
Posts: 421
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Congratz!!
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10-16-2002, 02:43 PM
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#12
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A Gray Wolf
Join Date: Oct 2002
Posts: 7
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Gah, I rebooted and I get nothing.... It seems I am not getting the graphics involved. Everything is placed properly....
Think I will start from scratch
Last edited by Vanax : 10-16-2002 at 03:28 PM.
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10-16-2002, 02:48 PM
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#13
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A Hill Giant
Join Date: Aug 2002
Server: Cazic Thule
Posts: 32
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?
So let me make sure I get this.
This fix ONLY works on Quartz stuff and will NOT work with others....like Vert?
Just checking
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10-16-2002, 02:50 PM
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#14
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A Gray Wolf
Join Date: Oct 2002
Posts: 7
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You are correct sir
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10-16-2002, 02:53 PM
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#15
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A Fire Beetle
Join Date: Sep 2002
Posts: 3
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Where do you download vert 2.2, didnt see it in complete sets.
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