Home Forum Downloads My Favorites Register FAQ

Go Back   EQInterface Forums > Developer Discussion > XML modification help.
User Name
Password

Reply
 
Thread Tools Display Modes
Old 02-07-2003, 02:37 PM   #1
Gniss Fleshmend
A Gray Wolf
 
Join Date: Aug 2002
Posts: 7
Default Modification help!

Does anyone know a simple, easy way to put the charm slot into an existing UI inventory, for an idiot with no XML ability?
Gniss Fleshmend is offline   Reply With Quote
Old 02-07-2003, 09:13 PM   #2
GunnyBurlfoot
A Fire Beetle
 
Join Date: Oct 2002
Posts: 2
Default I second that

I have a old school inventory mod that also has a BIG destroy button, that I can't find WHO did it, or whether they are updating it...

So I need help too!

Can you just cut and past the Slot0 stuff I've seen on other inventory fixes to add the charm slot?

Is that it, or do you have to edit other files?

Will the UI know to auto equip if you just simply add the physical slot?

Does the game "call" any info? What would happen if I auto equiped a charm item, but was still using my favorite inventory mod, that is NOT updated?

Could someone help out? Just posting what things you need to add to your custom EQ_Inventory would help.

I already know what x and y coords I need to position the charm slot within the inventory window, just need whatever code it is that lets the game know that the charm slot is active, or whatever..
GunnyBurlfoot is offline   Reply With Quote
Old 02-08-2003, 12:57 AM   #3
Gniss Fleshmend
A Gray Wolf
 
Join Date: Aug 2002
Posts: 7
Default

Never mind, I figured it out.

http://www.sidlwidl.com/

now, I just need to modify it a bit to look right...
Gniss Fleshmend is offline   Reply With Quote
Reply




Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -5. The time now is 05:02 AM.


vBulletin Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
© MMOUI