02-05-2003, 04:28 PM
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#1
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A Fire Beetle
Join Date: Jan 2003
Server: Mithaniel Marr
Posts: 3
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Destroy Button on Non-Inventory?
Is it possible to get the destroy button to work (note, I said *work*) on a window that is *not* the inventory window?
I've tried many different things. I've got my own mod to the hotbuttons window and just noticed when I'm fishing how nice it would be to destroy the unwanted crap right there from my hb window.
I have tried changing the position of IW_Destroy in the inventory file and then using that directly as a piece in hotbutton...the button shows up, but does not work. I've tried making a new button in hotbutton titled HB_Destroy and that does not work. I've tried the same using the screenid of IW_Destroy. No joy.
I was hoping there was something I've been missing which will link up the button I wish to create with the inventory destroy functionality.
Thanks!
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02-05-2003, 04:39 PM
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#2
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Grimling Code Editor
Join Date: Sep 2002
Server: Xev
Posts: 507
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sorry to tell you this, but you are attempting something that is not possible. Functionality is HARDCODED into each window. So only the original window has the capability of accepting input when the button is activated. This is different from EQTypes. EQTypes essentially carry their functionality within themselves (including verification that the EQTYPE is allowed to function in that window). So for instance, you can stick a BANK SLOTS in you Hotbutton window, but they will ONLY work when you are actually banking.
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02-05-2003, 11:59 PM
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#3
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A Fire Beetle
Join Date: Jan 2003
Server: Mithaniel Marr
Posts: 3
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Bah. That's what I was afraid of. hehe. Oh well, was a nice thought while it lasted.
Thanks for the confirmation.
Scott
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02-08-2003, 12:11 AM
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#4
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A Fire Beetle
Join Date: Sep 2002
Posts: 2
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would this be the same for the autoequip area in inventory?
id like to put a small autoequip box in a different window
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02-08-2003, 12:32 AM
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#5
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A Shissar Defiler
Join Date: Sep 2002
Server: Lanys T'Vyl
Posts: 162
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Yes. You cannot put an auto-equip box anywhere except the inventory. However, you can make the inventory have only the autodrop and the other required buttons and just have it look like a separate window, then move the inventory slots to some other window you dont use. (notes, friends, etc.) I think that will work.
__________________
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02-08-2003, 03:49 AM
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#6
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A Fire Beetle
Join Date: Sep 2002
Posts: 2
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so basically if i striped everything else off the inventory all that would be left over would be the autoequip and then i could resize it right?
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02-08-2003, 04:02 AM
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#7
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The Tablets Guy
Join Date: Jul 2002
Server: Lanys
Posts: 520
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You would have to leave the buttons and money slots in there too..
Edit:
If something that is required, in any window, is missing:
It won't load and will generate an error in UIErrors.txt that tells you what's missing..
If it's something you don't want to see you can hide it by setting
<Size>
<X>0</X>
<Y>0</Y>
</Size>
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Talyns
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Last edited by Talyns : 02-08-2003 at 04:12 AM.
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02-08-2003, 01:07 PM
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#8
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A Shissar Defiler
Join Date: Sep 2002
Server: Lanys T'Vyl
Posts: 162
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/agree Talyns Good deal!
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