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Old 09-21-2004, 04:06 PM   #1
Eshelon
A Ghoul
 
Join Date: Nov 2002
Posts: 15
Default No dice. Converting Steel Target to HOTT

I've been trying to convert this Target window to a Target + HoTT window. I redrew the .tga, I changed the size on the window but it just wound up showing me a very small little piece of the bottom half. I'm not sure what I'm doing wrong but if ya'll could lead me in the right direction I would appriciate it.

Original Code..
Code:
<?xml version="1.0" encoding="us-ascii"?> <XML ID="EQInterfaceDefinitionLanguage"> <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" /> <!-- Created by Drakah --> <TextureInfo item="TargetBox.tga"> <Size> <CX>128</CX> <CY>32</CY> </Size> </TextureInfo> <TextureInfo item="drakah_targetwindow.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <Ui2DAnimation item="A_TargetBox"> <Cycle>false</Cycle> <Frames> <Texture>drakah_targetwindow.tga</Texture> <Location> <X>0</X> <Y>36</Y> </Location> <Size> <CX>186</CX> <CY>42</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="Drakah_TargetBack01"> <Frames> <Texture>drakah_targetwindow.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>183</CX> <CY>36</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <StaticAnimation item="A_TargetBoxStaticAnim"> <ScreenID>A_TargetBoxStaticAnim</ScreenID> <Animation>A_TargetBox</Animation> <Size> <CX>1</CX> <CY>1</CY> </Size> </StaticAnimation> <StaticAnimation item="Drakah_Target_Back1"> <ScreenID>Drakah_Target_Back1</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>2</Y> </Location> <Size> <CX>183</CX> <CY>36</CY> </Size> <Animation>Drakah_TargetBack01</Animation> </StaticAnimation> <Gauge item="Target_HP"> <ScreenID>TargetHP</ScreenID> <Font>3</Font> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <RelativePosition>true</RelativePosition> <Location> <X>15</X> <Y>-5</Y> </Location> <Size> <CX>168</CX> <CY>42</CY> </Size> <GaugeOffsetY>24</GaugeOffsetY> <TextOffsetX>-50</TextOffsetX> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference /> <FillTint> <R>255</R> <G>0</G> <B>0</B> </FillTint> <LinesFillTint> <R>240</R> <G>105</G> <B>85</B> </LinesFillTint> <DrawLinesFill>true</DrawLinesFill> <EQType>6</EQType> <GaugeDrawTemplate> <Background>Drak_GaugeBackground</Background> <Fill>Drak_GaugeFill</Fill> <Lines>Drak_GaugeLines</Lines> <LinesFill>Drak_GaugeLinesFill</LinesFill> <EndCapRight>Drak_EndCapRight</EndCapRight> <EndCapLeft>Drak_AltEndCapLeft</EndCapLeft> </GaugeDrawTemplate> <GaugeOffsetX>4</GaugeOffsetX> <TextOffsetY>-50</TextOffsetY> </Gauge> <Label item="Target_HPLabel"> <ScreenID>HPLabel</ScreenID> <EQType>29</EQType> <RelativePosition>true</RelativePosition> <Location> <X>148</X> <Y>22</Y> </Location> <Size> <CX>32</CX> <CY>14</CY> </Size> <Text>100</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>true</AlignCenter> <AlignRight>false</AlignRight> <Font>2</Font> </Label> <Label item="Target_HP_Name"> <ScreenID>Target_HP_Name</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>12</X> <Y>3</Y> </Location> <Size> <CX>211</CX> <CY>14</CY> </Size> <Text>A Very Long Target Name</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <EQType>28</EQType> </Label> <Label item="Target_HPPercLabel"> <ScreenID>HPPercLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>11</X> <Y>4</Y> </Location> <Size> <CX>211</CX> <CY>14</CY> </Size> <Text>A Very Long Target Name</Text> <TextColor> <R>0</R> <G>0</G> <B>0</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <EQType>28</EQType> </Label> <Screen item="TargetWindow"> <ScreenID /> <RelativePosition>false</RelativePosition> <Location> <X>516</X> <Y>250</Y> </Location> <Size> <CX>186</CX> <CY>42</CY> </Size> <Text>Current Target</Text> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>true</Style_Transparent> <TooltipReference>Your Current Target</TooltipReference> <DrawTemplate>WDT_RoundedNoTitle</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>false</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>Drakah_Target_Back1</Pieces> <Pieces>A_TargetBoxStaticAnim</Pieces> <Pieces>Target_HPPercLabel</Pieces> <Pieces>Target_HP_Name</Pieces> <Pieces>Target_HPLabel</Pieces> <Pieces>Target_HP</Pieces> </Screen> </XML>


My very poorly modified code
Code:
<?xml version="1.0" encoding="us-ascii"?> <XML ID="EQInterfaceDefinitionLanguage"> <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" /> <!-- Created by Drakah --> <TextureInfo item="TargetBox.tga"> <Size> <CX>128</CX> <CY>128</CY> </Size> </TextureInfo> <TextureInfo item="drakah_targetwindow.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <Ui2DAnimation item="A_TargetBox"> <Cycle>false</Cycle> <Frames> <Texture>drakah_targetwindow.tga</Texture> <Location> <X>0</X> <Y>36</Y> </Location> <Size> <CX>186</CX> <CY>84</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="Drakah_TargetBack01"> <Frames> <Texture>drakah_targetwindow.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>183</CX> <CY>70</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <StaticAnimation item="A_TargetBoxStaticAnim"> <ScreenID>A_TargetBoxStaticAnim</ScreenID> <Animation>A_TargetBox</Animation> <Size> <CX>1</CX> <CY>1</CY> </Size> </StaticAnimation> <StaticAnimation item="Drakah_Target_Back1"> <ScreenID>Drakah_Target_Back1</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>2</Y> </Location> <Size> <CX>183</CX> <CY>70</CY> </Size> <Animation>Drakah_TargetBack01</Animation> </StaticAnimation> <Gauge item="Target_HP"> <ScreenID>TargetHP</ScreenID> <Font>3</Font> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <RelativePosition>true</RelativePosition> <Location> <X>15</X> <Y>35</Y> </Location> <Size> <CX>168</CX> <CY>84</CY> </Size> <GaugeOffsetY>24</GaugeOffsetY> <TextOffsetX>-50</TextOffsetX> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference /> <FillTint> <R>255</R> <G>0</G> <B>0</B> </FillTint> <LinesFillTint> <R>240</R> <G>105</G> <B>85</B> </LinesFillTint> <DrawLinesFill>true</DrawLinesFill> <EQType>6</EQType> <GaugeDrawTemplate> <Background>Drak_GaugeBackground</Background> <Fill>Drak_GaugeFill</Fill> <Lines>Drak_GaugeLines</Lines> <LinesFill>Drak_GaugeLinesFill</LinesFill> <EndCapRight>Drak_EndCapRight</EndCapRight> <EndCapLeft>Drak_AltEndCapLeft</EndCapLeft> </GaugeDrawTemplate> <GaugeOffsetX>4</GaugeOffsetX> <TextOffsetY>-50</TextOffsetY> </Gauge> <Label item="Target_HPLabel"> <ScreenID>HPLabel</ScreenID> <EQType>29</EQType> <RelativePosition>true</RelativePosition> <Location> <X>148</X> <Y>52</Y> </Location> <Size> <CX>32</CX> <CY>14</CY> </Size> <Text>100</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>true</AlignCenter> <AlignRight>false</AlignRight> <Font>2</Font> </Label> <Label item="Target_HP_Name"> <ScreenID>Target_HP_Name</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>12</X> <Y>43</Y> </Location> <Size> <CX>211</CX> <CY>14</CY> </Size> <Text>A Very Long Target Name</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <EQType>28</EQType> </Label> <Label item="Target_HPPercLabel"> <ScreenID>HPPercLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>11</X> <Y>44</Y> </Location> <Size> <CX>211</CX> <CY>14</CY> </Size> <Text>A Very Long Target Name</Text> <TextColor> <R>0</R> <G>0</G> <B>0</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <EQType>28</EQType> </Label> <Screen item="TargetWindow"> <ScreenID /> <RelativePosition>false</RelativePosition> <Location> <X>516</X> <Y>250</Y> </Location> <Size> <CX>186</CX> <CY>75</CY> </Size> <Text>Current Target</Text> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>true</Style_Transparent> <TooltipReference>Your Current Target</TooltipReference> <DrawTemplate>WDT_RoundedNoTitle</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>false</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>Drakah_Target_Back1</Pieces> <Pieces>A_TargetBoxStaticAnim</Pieces> <Pieces>Target_HPPercLabel</Pieces> <Pieces>Target_HP_Name</Pieces> <Pieces>Target_HPLabel</Pieces> <Pieces>Target_HP</Pieces> </Screen> </XML>


My new Image for the window..

Last edited by Eshelon : 10-11-2004 at 05:15 PM.
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Old 10-11-2004, 05:14 PM   #2
Eshelon
A Ghoul
 
Join Date: Nov 2002
Posts: 15
Default

Been a long time waiting, still need help on this.. Hello?
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Old 10-11-2004, 06:17 PM   #3
Sigulf
A Bat
 
Join Date: Sep 2004
Posts: 1
Interface Author - Click to view interfaces
Default Need more of the xml

It's very hard to tell exactly what is going on or what exactly you have done. I would have to see the source animations and the xml as a whole. I noticed that u are still referencing the Drakah files in the xml though. If you totally drew up new targas then you are going to have to reference those in the animations and corelate the two together. As I said, though, there isn't enough xml there to see what exactly is going on.
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