I don't have a complete diff on the new default ui and the previous but here is what fixed Drakah EQ2 Blue integrated. The default animations file and the template files have some changes in it that have to be added at the end of each file.
The changes in the animations file is
Code:
<Ui2DAnimation item="A_BlueBtnNormal"> <Frames> <Texture>RE_buttons.tga</Texture> <Location> <X>239</X> <Y>140</Y> </Location> <Size> <CX>72</CX> <CY>19</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_BlueBtnFlyby"> <Frames> <Texture>RE_buttons.tga</Texture> <Location> <X>319</X> <Y>140</Y> </Location> <Size> <CX>72</CX> <CY>19</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_BlueBtnPressed"> <Frames> <Texture>RE_buttons.tga</Texture> <Location> <X>399</X> <Y>140</Y> </Location> <Size> <CX>72</CX> <CY>19</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_BlueBtnDisabled"> <Frames> <Texture>RE_buttons.tga</Texture> <Location> <X>239</X> <Y>161</Y> </Location> <Size> <CX>72</CX> <CY>20</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation>
And the changes in the template file is
Code:
<ButtonDrawTemplate item="BDT_Normal"> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_SmallNormal"> <Normal>A_SmallBtnNormal</Normal> <Pressed>A_SmallBtnPressed</Pressed> <Flyby>A_SmallBtnFlyby</Flyby> <Disabled>A_SmallBtnDisabled</Disabled> <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_BigNormal"> <Normal>A_BigBtnNormal</Normal> <Pressed>A_BigBtnPressed</Pressed> <Flyby>A_BigBtnFlyby</Flyby> <Disabled>A_BigBtnDisabled</Disabled> <PressedFlyby>A_BigBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_Square"> <Normal>A_SquareBtnNormal</Normal> <Pressed>A_SquareBtnPressed</Pressed> <Flyby>A_SquareBtnFlyby</Flyby> <Disabled>A_SquareBtnDisabled</Disabled> <PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_Checkbox"> <Normal>A_CheckBoxNormal</Normal> <Pressed>A_CheckBoxPressed</Pressed> <Disabled>A_CheckBoxNormalDisabled</Disabled> <PressedDisabled>A_CheckBoxPressedDisabled</PressedDisabled> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_CheckboxTransparent"> <Normal>A_TransparentCheckBoxNormal</Normal> <Disabled>A_TransparentCheckBoxNormal</Disabled> <PressedDisabled>A_TransparentCheckBoxPressed</PressedDisabled> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_Radio"> <Normal>A_RadioBtnNormal</Normal> <Pressed>A_RadioBtnPressed</Pressed> <Disabled>A_RadioBtnDisabled</Disabled> <PressedDisabled>A_RadioBtnPressedDisabled</PressedDisabled> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_Blue"> <Normal>A_BlueBtnNormal</Normal> <Pressed>A_BlueBtnPressed</Pressed> <Flyby>A_BlueBtnFlyby</Flyby> <Disabled>A_BlueBtnDisabled</Disabled> </ButtonDrawTemplate>