Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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Game Update Notes: Wednesday, September 19, 2012
Highlights- Three new Hero's Forge armor sets are now available! Keep an eye out for Sylvan, Insidious, and Eternal Grove ornaments.
- Cloth ornaments are now available for Ebon, Viridian, Violet, Beryl, and Auburn Hero's Forge armor sets.
- Beryl Hero's Forge ornaments can now be obtained from light-blue or higher difficulty NPCs in Hot Zones.
- The Hero's Forge Leather Chest Ornaments can now be used on robes.
- Activating the new social integration feature will automatically display many of your in-game achievements on Twitter and Facebook.
- Level 91+ players on non-progression servers who have not received the Knowledge of Alaran Culture
- Advanced alternate ability will now receive it automatically upon entering the game.
- Players who have not yet received the Hero's Journey book and alternate ability will receive both upon entering the game.
- Added the ability to turn in stacks of items to NPCs.
- Players who are dead or in the process of zoning when their raiding party completes a raid will now receive credit for the completion.
Of immediate interest for our community:
UI- Changed tooltips for augment slots to show hints on adding, removing, and purchasing ornamentations.
- Added logic preventing players from entering the game from the character select screen, or remaining in-game, if they have removed portions of any of the alert windows from their UI. This change also prevents some cases of crashing when logging out of the game.
- Corrected a problem where the Achievement window would display the wrong achievements as having been completed until the window was closed and reopened.
- Removed an extra newline character in the skill mod string of the item display window.
- Added dragitem115.tga to the animations file.
- Augments that do not have a solvent listed now display text indicating they can only be removed using Perfected Augmentation Distillers.
- Added text that displays plot expiration times at the bottom of the real estate management and purchase windows, indicating that plots will expire after a certain number of days.
- Changed the default buy quantity for spells/songs from the max stack size to 1. This should prevent accidentally purchasing 20 copies of a spell when the intent was 1.
Changed- EQUI_Animations.xml
- EQUI_MarketplaceWnd.xml
- EQUI_RealEstateManageWnd.xml
- EQUI_RealEstatePurchaseWnd.xml
Source and full patch notes
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