02-16-2004, 09:39 AM
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#1
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A Treant
Join Date: Oct 2002
Posts: 25
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Emil UI 5
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02-17-2004, 07:01 PM
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#2
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A Gray Wolf
Join Date: Dec 2002
Posts: 5
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Separate Group and Target Window
Is there anyway that a separate group and target window could be made like in emil3ldon? Just wondering =).
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02-18-2004, 03:10 AM
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#3
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a_magician_01
Join Date: Aug 2002
Posts: 364
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Nice work there
One wish but a bit hard to add.
Con color on target window.
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02-18-2004, 01:00 PM
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#4
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A Snow Griffin
Join Date: Sep 2002
Server: Druzzil Ro
Posts: 53
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another grade A ui.. you are the best sir
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02-18-2004, 07:23 PM
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#5
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A Gray Wolf
Join Date: Dec 2002
Posts: 5
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I agree
This is perhaps the best UI i have ever seen, hehe, and sorry about the last post. Was too blunt and didn't take time out to thank you for this incredible UI. Just that because of the lack of target window, when i attack, i have weird flashing lines running across my screen instead of running around the target window like usual. Just wondering if there was anyway to separate the windows. Thanks for your time =).
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02-19-2004, 04:40 PM
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#6
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A Treant
Join Date: Oct 2002
Posts: 25
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thanks for the feedback.
currently, I'm getting the gl-xp and rl-xp pushed to be shown always.
i have recieved requests for a color-con on the target. not sure on this one,yet.
i combined the target & player & grp info all into the grp xml window. a side effect was losing the auto attack border.
as a hack i (actually someone else did this before me, i forget who) made the target xml file just a 1280x2 px window, that's invis until you attack. (you can drag/position this invis window -- hint: make it visible by auto attacking -- to sit right at the top of the border of all the 'snapped' components).
It's not my ideal setup, but i wanted to get this out when gates released.
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